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A member registered Dec 16, 2016 · View creator page →

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This game was a Crazy good game! The only issue I had was that the dogs are so fast and small that it's both difficult to outrun them and hard to hit them while running around, so I found the best way to defeat them was to cheese them (by either finding a spot where they're forced to jump and jumping over that gap repeatedly or by standing somewhere they can't reach). While I still enjoyed it, I felt it did take away from the enjoyment of the "movement" part of the movement shooter, but Idk maybe its just a skill issue on my part.

Regardless of that miniscule nitpick, I had a great time playing this! I enjoyed the movement options, and it enjoyed the challenge of the final room. It reminded me somewhat of some of my favorite old arena shooters like unreal tournament, in that the weapons (or in this case their element) needed to be changed for the situation, and remembering where the health pickups were was key. I especially found the frost element and the purple magic(?) element to be useful (and reduced the need to cheese the dogs)! I liked how the assault rifle had special effects that interacted with the elements, and how that encouraged me to shoot more often rather than trying to aim all my shots! Overall, a lot of good mechanics that interact with each other in fun and interesting ways, glad I got the chance to play this!

This was a neat experience! Thanks for making it!

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This was a lot of fun! I liked the window mechanic and thought it was really creative, even if I didn't come across any instances where I really needed to have multiple munchers out at once. The music for this game was fantastic, and I loved the look of the game too! I ended up just going over the big stone block dude, I didn't wanna hurt them. I believe I got all the munchers? (I had 6 by the end of it, including 1 duplicate.) Overall, this was a great game, thanks for making it!

This was a lot of fun! I enjoyed how the different debug mechanics let you solve challenges in different ways (though admittedly I often chose to solve many problems by spamming planks lol). This was Awesome!

Thank you for making this game, despite how difficult it must have been. I hope you have a strong support network to help you in dealing with your trauma.

""Possible Spoiler""
The ending seems to be entirely dependent on whether you choose to use the chair or the bed at the end of the game.

There is now! :D

I got it in 12! (I lucked into completing a couple of the levels with one click)

I enjoyed playing through this, it's a good game! Thanks for making it!

I just finished playing this, and I wanted to say that I had a lot of fun. The music, the artstyle, and the gameplay were great, and I really enjoyed the game. I also liked the little details, such as the music changing slightly when the power is turned off. I also liked that dying only sends you back one room instead of forcing you to replay chunks of the game, as I felt that I could try out more things just to see what would happen.

I just finished the story, and I thought the game was great! The whole "Sneak up on the bugs" thing was fun, and I liked the different behaviors of each of the bugs. The music and the cutscenes in the game were really good too!