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Erronwolf

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A member registered Oct 01, 2021

Recent community posts

Hey there, just wanted to comment on this as both a teaser and an explanation of sorts.

Some of your suggestions (Like bosses and side quests/smaller mysteries) are already planned for later releases, while suggestions for combat balancing like stat upgrades and melee/upgraded ranged options are not that difficult to implement.

Here, I do want to note that we plan to have more opportunities to gain money like the ore merchant that is in the current version, which I think a lot of people overlooked or forgot about.

The only thing I can assure you will not be in the game is the ally mechanic, or at least they will not be an active combat participant. This is due to the coding in place - it would not be impossible, but it would require a pretty extensive rework of what is already in game.

This isn't the place to be asking about that, but I'll tell you nonetheless:

Lacto is currently being handled by a seperate team of devs who, for various reasons, have only recently gotten back to working on the game, but have been making decent progress ever since.

They post regular updates on our Discord server but I don't think that most of that gets all the way to Itch, so I'm not surprised that people here don't know about that.

Hello!

Apologies for the only somewhat related comment, but I'm not really sure how to message people on here. I sent you a note on DA just now, just wanted to put a thing here as well to make it more likely that you'll see this.

I'm a writer in the community with some pretty extensive experience and wanted to ask if you'd be interested in working together - for free, of course. I don't like charging people for my help. I just think that I could help you make your stuff even better than it already is.

Don't feel pressured into answering or anything, I just figured I'd make the offer in case you're interested. 

Apologies for the late reply, I was gone all day.

It's a tad hard to describe what it looks like, but it is completely static apart from the edges, which are... flowing? They have this wavy quality to them, if that makes any sense? I kept an eye on the UI and nothing seemed to change, the only idea I have is that it may be something with the light meter?

The thing that really messes with my head is that I cannot fathom what it's tied to - I thought it was lighting, but the oval appears and disappears when I leave the camera idling and step away from my PC, so it's probably not entirely that either?

It is for sure some kind of overlay, as it is affected by the cat's eye (When I press Z, the reticle stays white but the oval turns into a light shade of gray), so maybe it is something with Godot itself? It could be anything, which is the fascinating part.

I'm really not sure what this is caused by, but I hope that it may fix itself with a new version. If push comes to shove I'll just download it on my laptop instead, but it'd be a shame to not experience this game as it was meant to be played.

To add info to this: I am able to enter cat's eye with this and it shows me the reticle, so it seems to be some kind of visual overlay that is messing up. It's only happening to me as some of my friends can play without issue, but I cannot fathom why this happens.

I thought it was because my monitor is extremely large, but going into windowed mode and adjusting the window size to sizes comparably to the monitors of my friends didn't change anything either - it seems like there is something that the game doesn't like about my PC or my graphics drivers. I am using AMD, so not sure if that would mess with this or not, but it's nevertheless pretty strange and frustrating.

After trying to ascertain why it is happening, it seems that maybe it's something related to looking at lights, like a lense flare messing up? Not sure what else it could be, but the most surefire way to avoid it is to look straight up for some reason.

Hey, apologies if this sounds a tad weird, but I am having a very strange and rather extreme visual issue. See, every time I look... somewhere (Not sure if it's triggered by a certain direction or a certain object), a giant, pure-white oval covers the entirety of my screen.
The game goes on as normal, I can move, open the menu and everything, but there is just a white oval that is blocking my entire view. I have re-downloaded the game, with no change in sight. I have disabled and enabled every option in the settings, but nothing seemed to affect it at all.
If I had to guess what causes it, it seems like you put some kind of cat-eye lens effect in, which is (for some reason) messing up on my end. I'm not sure if this is purely an issue with my PC or if the download is being weird, but I figured I'd bring it up in case it happens to anyone else.

You could join the PreggoPixel's games discord server, where I am head of moderation. I don't want you to be putting your contact info out into the open on here, so that may be the best way to go.

I believe you can find a link to it on the Seeds of Destiny game page here on Itch.

Oh no no, my scores are already set and you would have to upload any new versions separately (Just putting "Non-jam version" in the file name, stuff like that).

If you are interested, contact me on discord as I'd ideally need the decrypted files to change the lines directly in the editor.

Hello, one of the judges here.

I wanted to ask you if you'd be interested in having the writing in your game looked over and polished at all. This would not count for the jam ratings of course, but I felt like the english was the only real weakness of the game. Since I have some time while I wait for the others to finish their judgements on the games, I figured I'd offer you some help.

One of which is not eligible for rating, as it was developed before the jam started, too...

There have been many spam submissions, though those were usually done by accounts that were only a few days old, meaning that they didn't join before the jam submission window started. We are trying our best to delete them as fast as we can, naturally.

Hello, one of the judges here.
In terms of putting up here, it should be fine as long as it doesn't violate Itch's policies and you label it accordingly. In terms of judging, it should be pretty self-explanatory that the score will kinda depends on the ratio of sex to preg. Also, no like, animal members, but that should be pretty clear.

I hope that that answers your question - feel free to respond if you need further clarification.

Hello, writer of the game here.

The new content (the Dragon Isles) is currently being worked on. The dev had to contend with a few irl issues and changes, but he is working away once again. I cannot quite say when the next update will be ready however, as we are once again adding an entirely new area. I do however know that the first (and longest) part of the Isles is already largely done. The rest will be comparably simple to make.

A very neat proof-of-concept for sure! I'm very impressed with the art and some of the programming here, that one ghost that comes out of a room you can't look into in time got me pretty good. 
If I had to suggest some details before the deadline: Maybe adding a very brief blurb of why the main character works the way she does would be interesting, and perhaps some quiet sound effects for the gun itself. As is, it is only a purple line and looks a tad comical compared to the rest of the game that is very stylized.

A classic game of "Number go up", though that is by no means meant as an insult. I was almost reminded of Warioware and Rhythm Heaven of all things. I don't really have any suggestions on how to change this game up at all, if I had to suggest anything it would be that in the filling portion it's not really clear when the girl is getting too full? Having a separate face or audio/visual cue would be good, but it's not that big of a deal.

First thoughts:

Rather impressive, actually! I didn't expect it to be quite as complex as it was in the end, I don't have much else to say in terms of possible adjustments.
One thing though (and I will try to avoid spoilers): Using a certain item from the kitchen in the dining room on day 1 will teleport you into a room that doesn't exist on day 1, allowing you to get the keys early. I wasn't able to find any other bugs other than that though!

Not a bad base at all, though I'd suggest going over the text again. I noticed a number of typos and incorrect/missing punctuation.

This is by no means a final judgement - you can still update and change things around before the deadline, I'm just giving feedback to possible inprovements.

Hello, writer of the game here.

For anyone who is wondering when the update will come out, allow me to give you a little update. We already have a pre-release version up on the discord, however there were many bugs to iron out before we will feel comfortable putting the new content up for people to download here.

There have been many changes in both the story flow as well as gameplay - largely combat, which is also the biggest source of complaints at the moment. I can say that the new story content includes a new, more story-heavy dungeon as well as the city of Brasswall located in the frigid north of the game's map. Some of you may remember that you could find Brasswall in previous releases as well but the city is on lockdown. 

I don't want to say much beyond that except that many of the plot threads and lore that has been set up in the previous chapters will be resolved during chapter 4, some of the more frequent lore questions are already answered in this update as a matter of fact.