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To add info to this: I am able to enter cat's eye with this and it shows me the reticle, so it seems to be some kind of visual overlay that is messing up. It's only happening to me as some of my friends can play without issue, but I cannot fathom why this happens.

I thought it was because my monitor is extremely large, but going into windowed mode and adjusting the window size to sizes comparably to the monitors of my friends didn't change anything either - it seems like there is something that the game doesn't like about my PC or my graphics drivers. I am using AMD, so not sure if that would mess with this or not, but it's nevertheless pretty strange and frustrating.

After trying to ascertain why it is happening, it seems that maybe it's something related to looking at lights, like a lense flare messing up? Not sure what else it could be, but the most surefire way to avoid it is to look straight up for some reason.

This is a very strange bug... I use an Nvidia card so maybe that is the cause? The game has no cats-eye lens effect or lens flare, so I cannot say those are the cause of the effect. If the effect looks 2D, it might be caused by one of the UI elements blowing out of proportion?

Apologies for the late reply, I was gone all day.

It's a tad hard to describe what it looks like, but it is completely static apart from the edges, which are... flowing? They have this wavy quality to them, if that makes any sense? I kept an eye on the UI and nothing seemed to change, the only idea I have is that it may be something with the light meter?

The thing that really messes with my head is that I cannot fathom what it's tied to - I thought it was lighting, but the oval appears and disappears when I leave the camera idling and step away from my PC, so it's probably not entirely that either?

It is for sure some kind of overlay, as it is affected by the cat's eye (When I press Z, the reticle stays white but the oval turns into a light shade of gray), so maybe it is something with Godot itself? It could be anything, which is the fascinating part.

I'm really not sure what this is caused by, but I hope that it may fix itself with a new version. If push comes to shove I'll just download it on my laptop instead, but it'd be a shame to not experience this game as it was meant to be played.

Can I ask you to create an issue on GitHub so I can try delve into it more? There you can upload screenshots, send hardware information, etc and it will be easier to keep track of than in the comments here.

https://github.com/Asnro/Hungry-Shadows-Bug-Tracker/issues

Some more info for your benefit: If you start the game with

--rendering-driver opengl3

then it should show up, but a bit different; spiky white glitch fuzz instead of a solid oval. Only showed up when what should have been a torch flame was on screen, and those didn't render otherwise. All gone when I ate all the guards.