It will eventually kill you in a corner (we've tested this on nearly all corners of the map), but it takes a while some times. It's not a good scoring strategy, and none of the high scores we achieved were from this method, but it does keep you alive a long time if you do it right (and block off an exit nearby)
Starving Comrade
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Easy to get, and playable. I controls are hard, but not so hard it's frustrating. I think I want the tab mechanic to be used more. Right now I mostly use it for switching after getting a new cart. Also, I don't like that the cart im controlling changes when I touch a new one, but not to the new one. Like, if I have carts A-B in a chain controlled by A, and then touch C, I will have CAB controlling B, which is weird to me.
I am the person this idea was made for. I love logic circuit puzzles. I think the design is good, and I like the puzzles. I think the controls are clunky. I get a lot of miss-clicks doing things under pressure. I think it should snap to the nearby pin or something if it's close. I can't put my finger on it, but I feel like there are a lot of little details like that that make this more frustrating that it needs to be, but there's good potential here. (also, I want a way to place wires without going through a gate; right now it looks cluttered to have them overlap the logic gate images).
Simple, has a nice calm aesthetic. I feel like I want more things to fly around. Controls are smooth, and I get that they're supposed to be part of the challenge, but I find it more frustrating than fun as a challenge element. Part of it is that going forward brings you up, and I quickly loos sight of the map so my screen is empty for a lot of the game. It's a neat idea.
Simple, has a nice calm aesthetic. I feel like I want more things to fly around. Controls are smooth, and I get that they're supposed to be part of the challenge, but I find it more frustrating than fun as a challenge element. Part of it is that going forward brings you up, and I quickly loos sight of the map so my screen is empty for a lot of the game. It's a neat idea.