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Cable Management's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1166 | 3.235 | 3.235 |
Overall | #1916 | 3.049 | 3.049 |
Originality | #2110 | 3.118 | 3.118 |
Presentation | #2477 | 2.794 | 2.794 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a game about joining cables to transmit signals! You have to physically put the ends of the wirings together to be able to send the signal.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was great! Probably my favorite game I've played so far - the idea is really cool and it was very fun and hectic trying to figure out the connections as the screen filled up with wires. I would have loved to see some even larger levels or more logic gates (or maybe some procedurally generated game mode), but even the few levels you made were great to play. Nice job!
Nice Logic game. simple & efficient. I had fun playing :)
Fun logic-gate puzzles! Might be nice to allow the user to move the gates around to visualize the flow, and maybe have an indication of the signal coming out of a gate?
So cool it reminds me of my automatism lessons. It's original and fun. GJ
I just finished it. More levels please :D An interesting take on logics. "Not" gate would be one input to avoid mistakes (I didn't read instruction before). It starts to be a little not readable when there are too many connections. I liked it :)
At first i thought it was too simple... then you threw in the gates lol. this game's a lot of fun and it provides some fun logic puzzles, good job!
This is some great educational work! you HAVE to expand on this, congrats
I love puzzle games so this was very fun!! The last two levels especially I enjoyed. The only thing I would say is the wires could probably afford to be thinner once there get to be 6 output ports. Additionally, the NOT gate probably shouldn't have two ports in the first place if only one is functional ^^
Pretty great game! While it seems like a basic logic gate game at first, it's actually not. Music could be better but besides the game is a solid 9/10
Game is pretty sus...
Just kidding, good game. Only point is: If you change the cable on the front so that it is correct, but the cable on the back is already connected, it won't show that it is correct. You have to delete the cable on the back and reconnect it in order for it to work.
Fun times! Made me realize cable management is important hehe (Starts to clean cables) Please check out my game when you have time :D
Fun puzzle! The difficulty was good, I was never stuck on a level but it was also somewhat challenging.
Solid game, gets a little complicated and hints would be more helpful when the time runs out instead of just losing progress and having to press retry.
I play a lot of technical puzzle games, this would make a fantastic mobile game that I'd drop money on if it had more levels. I think the timer doesn't add much though, I'd be close to solving it and I'd just have my progress reset. If you put any more work into this game you should run with the puzzle aspect instead of something more like the wires game in among us.
Thank you for your kind comments. I was indeed trapped between a time-ticking "Among Us task"/"Keep talking and nobody explodes" design, a Zachtronics complex puzzle and a more traditional laid-back (casual) design with a bit of edutainment sprinked in. More playtesting would be needed to refine and focus it, indeed.
good job!
I am the person this idea was made for. I love logic circuit puzzles. I think the design is good, and I like the puzzles. I think the controls are clunky. I get a lot of miss-clicks doing things under pressure. I think it should snap to the nearby pin or something if it's close. I can't put my finger on it, but I feel like there are a lot of little details like that that make this more frustrating that it needs to be, but there's good potential here. (also, I want a way to place wires without going through a gate; right now it looks cluttered to have them overlap the logic gate images).