Hi Alex! If you are interested in working with a game designer, you can check out my other post to see how I can help, and some of the games on my homepage. If you are interested in working with me, you can add me on discord [error1931].
ERROR1931
Creator of
Recent community posts
Game Designer Looking for a team!(not developer or artist)
Some that I can offer the team
Efficient and positive communication (good at listening to ideas and improvements)
Overall game design ideas (level design, numerical design)
Enough experience in playing various games as reference (steam library 700+ games)
Project management
Experience in game design (one year +)
If interested feel free to contact me, my discord username is error1931
Game Designer Looking for a team!(not developer or artist)
Some that I can offer the team
Efficient and positive communication (good at listening to ideas and improvements)
Overall game design ideas (level design, numerical design)
Enough experience in playing various games as reference (steam library 700+ games)
Project management
Experience in game design (one year +)
If interested feel free to contact me, my discord username is error1931
First, I am not in Germany and can't speak German. My time zone is gmt+11 and i think it should work during the jam.
If you don't mind these two points, you can take a look at what I can offer.
Some that I can offer the team
Efficient and positive communication (good at listening to ideas and improvements)
Overall game design ideas (level design, numerical design)
Enough experience in playing various games as reference (steam library 700+ games)
Project management
Experience in game design (one year +)
If interested feel free to contact me, my discord username is error1931
Game Designer Looking for a team!(not developer or artist)
Some that I can offer the team
- Efficient and positive communication (good at listening to ideas and improvements)
- Overall game design ideas (level design, numerical design)
- Enough experience in playing various games as reference (steam library 700+ games)
- Project management
- Experience in game design (one year +)
If interested feel free to contact me, my discord username is error1931
Very good game, it reminds me of Metal: Hellsinger, BPM: BULLETS PER MINUTE, games that combine FPS and rhythm elements. However, I feel that due to the map design (long corridors) and the boss's fast movement speed, these factors together make me end up walking backward and dodging attacks while facing the boss. This often prevents me from seeing what's behind me, and I also have to focus on stacking pistol damage. Many times, my backward movement gets stuck in certain positions, which is undoubtedly frustrating. I consider myself experienced with this type of game, but even I needed many deaths to get familiar with completing it. For less experienced players, the game becomes even more difficult. I think if the boss's movement speed were lowered or if difficulty settings were introduced, it would give players time to check the terrain ahead while being able to turn and observe the boss's movement logic. Players could also make decisions on reloading, stacking damage, or dodging, which would provide more positive feedback. I also think that if players restore 1 health point after reaching the full 5 layers of damage, it would help increase positive feedback. Currently, I feel that the game relies more on reflexes to dodge the boss's attacks, but it forces players to sacrifice their ability to observe the terrain in order to progress. The third boss, which spawns minions, also creates a challenge for many players who play this way, as they are already busy dodging the boss and struggle to see the minion position