Thanks! Yes, it's been really fun to watch people play. They start really seeing their environment deeply, like their eyes are refocusing.
Share a play report if you play it!
Escape Character
Creator of
Recent community posts
Development of Puckish continues; we're part of Indiecade 2023, and will be available in-person at the Night Games festival in LA in Nov 10 & 11:
https://www.musiccenter.org/experience-learn/experience-learn/for-all-ages/digit...
I’m stopping for the night. However, I have a rough idea we could be a match for.
It’s a “garden of weirdos” full of different characters. In this space, there are different weather patterns passing over. These weather patterns aren’t things like rain or snow or sun, but shaders that significantly affect the graphics.
the “weirdos” are all just characters doing behaviours or monologues in place.
I think this could benefit from musical motifs/ambient soundtracks. Possibly overlapping, depending on what you’re into complexity-wise.
Soundtracks could be tied to time/location/weather/characters. I see the player just wandering around; no narrative or gameplay in mind at all.
I plan to make this in GODOT
(Post will be updated regularly)
Dealing with video & chroma key isn't something that most game devs are used to, so we've recorded some sample assets and prepared sample code for you.
Shared Assets Folder is in Dropbox here: https://www.dropbox.com/sh/pmdwa3daf3859x2/AADIBNXuN0TGQhOTqzfn3jAEa?dl=0
See README if you want to add your own assets.
Sample Code
Unity / Video Player: https://github.com/dustinfreeman/fmv-jam-sample-unity
More coming (please add your own!)
Sweet! Anything specific you want to do, for this jam or in general?
Also, join the jam Discord, there's some team-building discussion there already: https://discord.gg/ruBBUNSwaZ
I wrote a small post-mortem on my blog, also giving background on the design inspiration https://dustinfreeman.org/blog/puckish/
Expected Behaviour:
If you have a "draft" game, that you've never published, someone who is not you should not have access to it, or should be even aware it exists, even if they know the URL. Right now, if you go to a URL for which you do not have access, e.g. https://escapecharacter.itch.io/made-up-game , it shows a 404 page and no indication whether there is a game in draft or not.
Current Behaviour:
If you go to a URL for a game which is in draft, it shows a 404 page, but the title of the page is taken from the draft. This lets people guess what games people are working on an view their titles before they were intended to be released.
e.g. go to https://escapecharacter.itch.io/blunt-quaternion, for which I have a draft game, you can see the "title" of the page has the game name. As opposed to the "Expected behaviour" above, where the title is just itch.io
FYI - This game may be published by the time you read this post, but you can verify this behaviour yourself.
I just played through this. I love the sense of time jumps as the weapons system, that you're only brought out during the fight/flight response, and always without time to explain what happened in the meantime, or the context of why you're here, right now; and the body you're riding is always unwelcome to your presence.