Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Esch

6
Posts
3
Following
A member registered Oct 17, 2023

Recent community posts

Thanks for the reply and tips! I totally forgot you had to tell the cars where to turn each and every time. Anyone else would look at that and go "oh road is turning right, I should turn right, but hey no arrow so I'll just drive straight like a crazy person" :P

In regards to the confusion, you are also right. Those two tiles were from a previous attempt and I forgot to remove them. They are obviously redundant.

I am really confused by this. I am trying to divert the green and blue cars, but the game keeps telling me they aren't set up properly.  I've tried a couple different things but the game insists I keep all the cars on one road instead of sending them off into the center area. Please help me understand why it doesn't recognize the middle paths for green and blue? Thank you!

It's literally $2, the price of a soda. You can afford it.

No worries, thanks again!

I literally just came back here after thinking about the copy function myself. That would be great, thanks!

A couple more I thought of..

4) Save the state of the map in whatever shape we left it in before we exited the game. That way I don't have to start from scratch when I come back. I just realized this after I came back to the game to find what I set on a particular level was gone.

5) Each map also should have 3 difficulty levels, and each one has more traffic than the last. I feel the amount of traffic being used in the current maps would be considered "expert" level. Maybe each level is a different time of day, which would vary the traffic load. Easy would be evening or overnight. Medium would be around noon, and expert level would be rush hour traffic in the early evening. This would give us more reasons to play the same maps over and over.

6) Leaderboards?

7) When a map fails, I would like some sort of notification as to why. I can only assume I let the lines of cars go off the map for too long, but it would be nice to know what I did wrong so I could correct it later.

8) Minor gripe, but when a car makes a turn, it's almost 90 degrees. On the "cross" map I tried to have two opposite turn lanes go at the same time (each going left), but they kept driving straight into each other because they were trying to go more 90 degrees than a 45 degree angle you would expect when turning.

Thanks again!!

I'm not on discord so I will leave a comment here. First off, RCE sent me. Cool game, digging it so far, thanks for making it!

I have a couple suggestions for future versions. 1) Allow us to turn off all sounds, not just music. 2) Allow us to play in windowed mode. 3) Not sure how to fix this, but clicking each tick in the signal light wheel gets tedious after having 8 signals on the map. Maybe allow us to hold mouse button down and drag to select what is on or off, then single click to fine tune?

Thanks again!
E