I found it very entertaining and with interesting mechanics. It can be a little difficult (but most of this is because I’m not a very good gamer). It has nice art, style and music and the UI at the most is impecable (but why moving in the main menu with the AWSD and not with the directional keys?).
Improvus - Game Development
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Hi!
This is the first 3D game I developed on Unity as a college project with two partners (Artist & Designer).
I’m looking for feedback in order to see in what I can improve when we decided to continue it’s development.
Link: https://estebanjoelslobodianik.itch.io/legend-of-rofnez
Screen captions:
First of all, thank you so much for the feedback!
Next,
I know the tutorial is horrible right now. I didn’t have the needed time to make it how I planned it, it’s very like your suggestion and I’ve scheluded for the next version.
I had a lot of problems with coding about the enemy waves and the few patterns I created (and lots of patterns like movement, pathfinding, and others that I couln’t applicate because of the deadline) and I prefered spawn the enemy positions randomly so it doesnt became a pattern you have to learn where te enemies will be each wave so you have to make a different estrategy every time you start a new game. So I will have to check all of these scripts, polish them A LOT, and maybe I’ll have more decent enemies next time hahaha.
I liked the idea of having a time limit for every wave and I’ll deffinetly use it for the next version, and I also want to make the options menu (that I forgot to remove the button from the Main Menu :P), add some narrative and make an autosave for every level completed or a range of waves completed at any level.
I really appreciate your reply and I’ll take note for every single thing you told me to make it better and more enjoyable for the next version.
Thank you so much!! n.n/
Hi there!
My name is Esteban Joel Slobodianik, I’m 27 years old, I’m from Argentina and I’m studying game programming. I present you my first project made in Unity called Nova Slayer:
Nova Slayer is a 2D Shoot’Em’Up game with four playable levels and three difficulty modes.
This is the first game I made since I started learning Unity3D and this is one of the most time I dedicated on development.
I hope you like it and I’d love to recieve your feedback in order to improve and, in the future, I could release it as a full game.
For now I only have a Windows x64 build but in the future I can make versions for x86 & Mac too.
Download link: https://estebanjoelslobodianik.itch.io/nova-slayer
Hi! I would like to test my project:
Nova Slayer
A 2D Shoot’Em’Up game with four playable levels and three difficulty modes.
You’re the chosen one to stop the Nova Invasion. You’ll have to destroy them all in order to save your planet.
Download link: https://estebanjoelslobodianik.itch.io/nova-slayer
I hope you like it and I would love to know your feedback (n.n)/