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Estroponcio

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A member registered May 12, 2023 · View creator page →

Creator of

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Update: I finished it with 6k gold to spare, without using potions or compass after +- 10 deaths.

Another bug I forgot to mention is picking up the sword with your clock in hand will bug out and not let you draw it, since it's stuck in the sword tutorial.

I really like the game and want to finish it, but everytime I die it gets super bugged.

The map display shows the next day number on top of the number 1.

If I died without my sword in hand I'll spawn without it, but when I go to the touchstone to take it it's not there, it just wasn't nowhere and after 2 touches I re-place it in the touchstone and can then take it back.

My gold amount gets weird every time I die.

Invisibility potion either did nothing or doesn't work with torch, but I wasn't aware of that. After dying with it the light-blue shader is stuck on my screen. Same as dying in any color of lighting other than orange.

That and input is buffered in weird ways where if you spam it you might move forward 3 spaces without being able to interrupt it and walk into a guard.


I did give it several shots because the game is really fun, but it gets frustrating eventually.

Excelent. It feels really tense while being super simple and fun.

Wow, loved it!

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Super relaxing! I liked the take on the concept and the music.

Having to learn the hard way that some memories will fade no matter what has this bittersweet taste as a parallel to real life hehe

Ok, that was a concept :o

Thanks for checking out the game!

I wanted to add more stuff in, but got caught up learning Godot itself and compartmentalizing the nodes he

Really cool visuals! Playing pac-man with a jump ability really changes things hehe

Real fun! 

Consider lowering the ball's hit area a bit into the ground, or adding some leeway at the base. I kept missing those little apples by a pixel despite being like 20x their size 

It was kinda fun, but the wall sticking was pretty awkward. You have to hold the wall's direction in order to jump off it and quickly switch to the other direction, but as soon as I leave the wall I lose momentum because I'm pointing towards the wall

I like the take on the prompt's meaning, although as a programmer it does irk me a bit haha

LOLed at the reload sound, but then went broke and couldn't afford bullets :(

I really like the take on the theme!

Thanks! :)

Thank you!

Thanks!

Thank you :)
I wanted there to be a little golf club hitting the ball and letting you aim, but didn't have time to isolate the ball-launching behaviour to the platform. I will add something similar when I get to work on it again.

Thanks! I wanted to add level select but I was running out of time. Level skipping would've been easier to do but I thought about it too late he

Oh, sorry, I'll add the instructions in the main menu. Thanks for letting me know!

It's mouse to drag the voids and START launches the ball, trying to reach the black hole.