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L'appel Du Vide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.439 | 4.636 |
Theme | #9 | 4.265 | 4.455 |
Accessibility | #16 | 3.395 | 3.545 |
Overall | #22 | 3.705 | 3.870 |
Controls | #28 | 3.569 | 3.727 |
Audio | #34 | 3.656 | 3.818 |
Fun | #64 | 3.220 | 3.364 |
Graphics | #68 | 3.395 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
All Three!
Game Description
A game about re-experencing a dying life.
How does your game tie into the theme?
It's about the last thoughts of a person as they slip into the void of death.
Source(s)
No
Discord Username(s)
.jamo
Participation Level (GWJ Only)
First time!
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Comments
Super relaxing! I liked the take on the concept and the music.
Having to learn the hard way that some memories will fade no matter what has this bittersweet taste as a parallel to real life hehe
Unfortunately my game froze close to the end. I will follow you, in case there will be an update/windows port.
That being said, the entry is definitely unique, you have a cool idea here, and I think it is worth working on.
It's a very beautiful and unique idea.
One thing that was kind of confusing is the fact that pictures are not related to the memories' descriptions at all. Maybe I misunderstood something?
But honestly, this game got me thinking that... By watching someone play this, you can probably tell what kind of person they are. I wonder how that would work.
I love the mood, the sound design, and the main concept. It's a very beautiful and touching game. I hope that when I die I will also get a recap like this...
My initial plan for photos was crawling the public domain and finding the perfect one for everything I write, but I ended up scrapping that early on and just sorted art into broad categories (people, places, things, person, animals) and assigning the pools each memory randomly draws from.
Goodness... I came to check out your game after seeing your message in Discord talking about how glad you were to hear people talking about how moved they were by your game, and this did not disappoint. Having to choose which memories to save/mark as standout and which ones to let fade (or be forced to watch fade as you sit there frantically clicking and waiting for the arrow to turn orange again) is such an incredible idea, and at the end of the game when the game text said "four minutes" I could hardly believe how invested I'd gotten in such a short time -- genuinely let out a little noo! when my pen pal faded while I wasn't paying attention. And then the blurbs for each photo at the end with the memory lane inclusion really got me good all over again. Deceptively simple concept and execution, phenomenally married.
Cool interpretation of the theme and thoughtful design. Even after the tutorial I still wasn't sure what objective I was supposed to be aiming for, but the same can be said of our entry, so perhaps the objective is to experience the game? :) The graphics were well done, especially the memories fading away, which was very effective.
The experience is definitely the objective more than anything! I struggled to convey the primary mechanic (managing the memories you want to keep) but I'm glad you got something out of it regardless :)
The gameplay split me into imagining the life of the MC and trying to keep their memories alive. It was very touching.
Great experience, I really like it.
Such a unique and well polished entry! Feels like a brief life checkpoint.
Very original idea, I got myself think about my own experiences, not sure if that was the idea, but I loved it!