4-5 is ideal, but you could do it with 3. Definitely wouldn’t work with 2.
Ethan Harvey
Creator of
Recent community posts
Updated link to the character keeper spreadsheet: https://docs.google.com/spreadsheets/d/1kR4tINvicuv9xiVb60AELcv1D5GcuGH-G92bQj8Tp1Y/edit?usp=sharing
Updated link to the Google Drive folder: https://drive.google.com/drive/folders/1DIJo0gosz05T0l1CuDWqwGliY0XC0Nmx?usp=sharing
Updated link to the Google Drive folder: https://drive.google.com/drive/folders/1dWOOdEEXsOYM3fLDt-h1tOuo1jNVH07B?usp=sharing
I was a dumbass and broke the link to the Google Drive folder without realizing it. Here’s the updated link: https://docs.google.com/spreadsheets/d/1gykVxmKP0hRcAv4Nox_NB3BP3QMIDWlqCBLoNMRoFLg/edit?usp=sharing
I was a dumbass and broke the link to the Google Drive character keeper without realizing it. It’s here now: https://docs.google.com/spreadsheets/d/10TNVGgjU80rltg3Y2rjkkwuqNPUVfRd_L_f5ZjexAJk/edit?usp=sharing
I was a dumbass and broke the link to the Google Drive character keeper without realizing it. It’s here now: https://docs.google.com/spreadsheets/d/1TS_ncHhsWtqW4amchPmWvYsPSTVclIqBaG9B0n50n6c/edit?usp=sharing
The regular Unincorporated playlist is getting super long, so I’m breaking some bits off, and Weird Little Town has its very own playlist now! You know the drill: if you’ve played it, add a song or several that have a vibe that reminds you of the game you played, or otherwise seem appropriate for any reason. No need to keep to the existing genres.
Youtube version:
https://youtube.com/playlist?list=PL8IHg-6Mqv-3-sqHW03henRB-cgwDIb68
The game is also now available as an html page here: https://ethan-harvey.github.io/misery-monkeys/
This is the base game. It’s very easy to create custom playsets, and I encourage it! For a minimal one, all you have to do is copy the Google spreadsheet and replace the questions, plots, and/or examples on the first tab. But you’re free to hack, reskin, bolt-on, bend, fold, spindle, mutilate, and otherwise alter it, and do whatever you want with the results, as long as you give credit and let others do the same. If you post it on itch, let me know so I can promote it!
Here’s the first public playtest version of Wool of Bat, my GMless tabletop RPG about village witches (who are not a coven; that would imply they get along). It’s loosely inspired by Terry Pratchett’s Discworld & Tiffany Aching novels. Argue, flirt, connive, conspire, and otherwise stir up interpersonal drama while also flying around on broomsticks, summoning demons, talking to ghosts, and causing magical mayhem!
For easy remote play, the reference sheets are in the form of a Google Sheets character keeper. Your characters, moves, map, reference, etc, are all in one file that all the players share. So all you need is a video or voice chat app.
This version is Pay-what-you-want.
There’s now a shorter, better edited podcast version of Paranormal Romance with @flockofwingeddoors, @yayforbooks, and @puckett101!
(Also available on Breaker, Pocket Casts, RadioPublic, Stitcher, Apple, Overcast, and Spotify)
I just submitted my game Unincorporated, a game about small-town life. It’s inspired partly by tv shows and movies like Northern Exposure, Steel Magnolias, and every Drive-By Truckers album, but also by my love-hate relationship with many little crossroads communities where I’ve lived and worked.
But there’s no reason it has to be set in a small US town! The setting could really be any place or situation where the same few people play several roles in your life, whether you like them or not, and where your reputation dogs you whether it’s accurate or not. I’ve been thinking I’d like to create alternate community playbooks, with different sets of questions and problems, but I have neither the time nor the insider knowledge to do this for all the situations I’d like to.
So I’m opening the system up for others to create their own community playbooks! Want to play out stories about the congregation of a church? A neighborhood in a big city? The staff of a university? Hack away! Tweak the Questions and Problems lists as needed, rename the stats if you need to, and voila.
And of course, if you do it, I’d love to see the results.
In case you’re in the mood for a mystery with a little Weird West flavor and lots of interwoven secrets, the latest beta version of my Dungeon World adventure Stuck in Jawbone is available pay-what-you-want.
IMO, its coolest feature is the sheer number of entry points into the central mystery. Because the mystery has several interrelated subplots, players can follow the clues that interest them, in any order, and the trail will eventually connect with the others. Investigate a haunted temple, a sewer full of invasive predators, or a sinister magical factory. Get involved in local family dramas. Interact with sad ghosts, an old man who keeps challenging you to duels, or a girl with a secret identity. They all have clues, and they’re all related – but it might not be clear how until the end. In my playtests, it takes about 4-5 sessions to get there, and the clues start linking up around the middle of session 3.
Stuck in Jawbone is designed for use with Dungeon World, but should work fine with OSR systems with minimal conversion. It's still in development, but is playable; it's just missing some maps, flavor text, and tables that I intend to add eventually. If you try it out, please leave a comment; I'd love to get some feedback while I work on the next version!