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Eusmusia

9
Posts
1
Topics
7
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A member registered Jan 25, 2019

Recent community posts

(1 edit)

Hey Ramza. Thanks again for the StatAllocation patch but for some strange reason, all of the Extra Parameters crash when allocating due to the patch. I'm assuming that might be because of Ex Parameter limit. I just wanted to give you a heads up. I may have to try to reach out to Yanfly for a fix in that regards. Thanks a bunch!


EDIT: There was a typo on line 5 of the patch, xparamsetallocationfix wasn't used on line 6, as it was a typo. I just replaced that and it worked right away

(1 edit)

Thank youRamza! And not at all. I was wanting to keep Block Chance attached to the shields and being able to allocate points to it would defeat the purpose. I appreciate your help!

(1 edit)

Hey Ramza. I've been using your plugin for quite awhile now and never had any issues until recently. For some strange reason, any attacks against the player and viewing the Status window, trigger this error. I have all of the required Yanfly plugins. I turned off the Olivia's Set Bonuses plugin and it crashed with that as well. I have Block and DW (with menu extension) under BattleEngineCore, and exparamfix under AutoPassiveStates. I followed all of Yanfly's load order to make sure I had things in their correct place. I'm not quite sure what happened.

Block State is the same code as you have here, I changed plugin parameters to match my State ID, I copied the animations from your project just to make sure it wasn't that. So I'm not sure what's going on. Any help would be appreciated.

EDIT: I have discovered the cause is StatAllocation. Not sure how to get around that as that is a crucial plugin.

Great! Thanks a bunch for the reply! I look forward to seeing them!

(2 edits)

I love the style of these icons. I recently picked them up from a Humble Bundle and planning on purchasing the rest. Do you take requests for this style? I'm looking for cloaks and capes, probably like 20 or so, ranging from tattered to the extravagant and luxury looking and your art style is definitely getting me to rethink some of my armor and weapon icons. If you see someone purchase all of them in a few weeks, that's me! :D

Ah! Much better! Thank you very much, Felski!

(2 edits)

Hi Felski,

  1. Yes. The error always occurs when I go from my starting Class, to another class then to a third class. It always errors out on the third class on a new save.
  2.  I have all 8 of my Basic tier classes (after the base starting class) done, but not populated with nodes.
  3. Yes, its set to "true"
  4. And the version that is currently on your itch.io, which I downloaded a few days ago. (version 1.3.6)
  5. Yanfly's Class Change Core is above your Tech Tree plugin as well if that makes a difference.
Here is the error for reference.

Hi Felski,

I seem to be having a problem that is a bit of a pain. I'm using Yanfly's Class Change Core as a base to "progress" your class as your level your character. Switching from say the Magician Class to the Warrior Class and checking the Skill tree causes a "symbol undefined" error crash. I've checked the debug log and it says its a problem with Skill Trees in the Window_Techtree_Select andScene_Techtree. Any ways around this that you know of? I've tried changing some of the options around but I wanted players to keep their "previous" Class Tech Trees and build on those, such as Warrior having "WARRIOR1" then a Paladin having "WARRIOR2" and so on.