Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Evangeder

20
Posts
70
Followers
6
Following
A member registered Oct 28, 2018 · View creator page →

Creator of

Recent community posts

Same as above, character controls are kind of clunky. I got stuck in the part when you need to time your jumps with blinks - jump, walljump and land. I always land lower than i should.

Ye, i had a hard time doing something against that. Rigidbody2D is weird.

A to w takim razie ogarnę na stacjonarce po prezentacjach

Gra się włącza, ale nic się nie dzieje, kamera jest zbugowana i input nie działa.

Wat Warframe GIF - Wat Warframe Prime - Discover & Share GIFs

I've seen this on VRChat a few months ago, lol

Looks like Ancient Dungeon for VR

Thank you! I've used the patreon track10 loops in my game! :)

Thank you for that! I used this asset for main menu in my game! :)

Thank you very much!

If may I, what would you see in future updates? :)

(1 edit)

Thank you for your feedback! I'm glad you like the game! <3

About the Abyss bug:

I have found the reason of moving through a wall, it seems that i did not check if you get out of bounds of the map, and then everything falls apart. Fix is comming for that :)

Also it happens when a room generates at the border of the map. I will need to look into that.

Empty deck:

I am working now on a discard pile that saves all the cards you used in current game session. When the deck goes empty, you'll shuffle your discard pile and use it as your deck.

Action Points:

Action point ballancing will come soon, i need to gather more feedback regarding the cards. For example, if i should bump every card cost by 1, so every card costs at least one point (except AP recovery cards). They are more revelant at the later stages of the game right now.

Movement points: 

At start of each turn you'll roll a D10 dice, this will determine your movement points.

Great game! I'm dying a lot but i love the gameplay loop!

I hope! <3 Thank you tho! This keeps my motivation up :D

I am already working on a "Game loop update", so expect a huge changes soon or later! :D


Also i listen to a feedback, so if you think something's off, just tell me! I will gather all the feedback and patch the game according to you guys :D

Thank you! <3

I've changed the project status and set the game as buy to play for 5 bucks, let's see if that's a reasonable pricing :)

Old builds are still free tho :D

Thanks for the suggestion!

I will consider that with an upcoming unlock shop :D i plan on adding gold loot from mobs and chests that will be game bound and not session bound. Also achievement points will be a currency aswell :)

Thank you for your feedback!

  1. Mobs will have health indicator soon, i also plan to add their weaknesses, so crabs will for example be more vulnerable to fire damage.
  2. I plan on making card discard (sell?) mechanic, but i haven't yet decided on how it should look like. 
  3. About hunger - i already nerfed the starvation to 1 tick per 2 turns.
  4. I plan on allowing to freely move camera around, maybe next patch.
  5. "Abyss" as you called it is a glitch that occurs only on rooms touching map boundaries. It is still a subject to debug and fix (don't generate rooms that touch map bounds).

If you have any more feedback feel free to leave another comment and/or join discord! :)

Thank you again, and have a good day! <3