Same as above, character controls are kind of clunky. I got stuck in the part when you need to time your jumps with blinks - jump, walljump and land. I always land lower than i should.
Evangeder
Creator of
Recent community posts
Thank you for your feedback! I'm glad you like the game! <3
About the Abyss bug:
I have found the reason of moving through a wall, it seems that i did not check if you get out of bounds of the map, and then everything falls apart. Fix is comming for that :)
Also it happens when a room generates at the border of the map. I will need to look into that.
Empty deck:
I am working now on a discard pile that saves all the cards you used in current game session. When the deck goes empty, you'll shuffle your discard pile and use it as your deck.
Action Points:
Action point ballancing will come soon, i need to gather more feedback regarding the cards. For example, if i should bump every card cost by 1, so every card costs at least one point (except AP recovery cards). They are more revelant at the later stages of the game right now.
Movement points:
At start of each turn you'll roll a D10 dice, this will determine your movement points.
Thank you for your feedback!
- Mobs will have health indicator soon, i also plan to add their weaknesses, so crabs will for example be more vulnerable to fire damage.
- I plan on making card discard (sell?) mechanic, but i haven't yet decided on how it should look like.
- About hunger - i already nerfed the starvation to 1 tick per 2 turns.
- I plan on allowing to freely move camera around, maybe next patch.
- "Abyss" as you called it is a glitch that occurs only on rooms touching map boundaries. It is still a subject to debug and fix (don't generate rooms that touch map bounds).
If you have any more feedback feel free to leave another comment and/or join discord! :)
Thank you again, and have a good day! <3