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Evena Xin

19
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A member registered Aug 05, 2019 · View creator page →

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I was really looking forward to playing but I don't think I can go through the starting sequence of something quite so similar to what I experienced even with how happy the first but before going home made me.

I would very much like a level editor for this one in particular.

Would love to see this go further.

I got through 6 floors thinking it was based on the side I would be rolling to in order to attack. I was so confused why rolling to a 6 wasn't killing a creature with 2 eyes.

The bottom one was the only one I had a hard time getting. I actually swapped between meat, fruit, toy, and armor making sure to keep happiness just above empty.

I was forced to quit.

If you manage to get the opponent to have only transmute, shield, and stamina potion in their deck it makes an infinite loop of the enemy trying to get a better hand

How do I cast crafted spells

Detonator, Bommerman, Replacement breaks the entire game but because of tilt it can't get nearly the number of points it should be getting and loses pretty quickly.

Is there a way to get lots of money relatively reliably without streaming?  Also is there currently ways to add event mods, food mods, and website mods?

I'm quite curious. I've not had this problem at all, I basically only was eating vegetables and was having no problems with sanity until I started passing out from lack of paying attention to the tired bar.

Uses blackjack rules. Look up blackjack.
If you don't want to go through the trubble though, A = 1 or 11 (1 if 11 would be above 21) J Q or K = 10

Rosario Vampire (Though in universe might start with a different letter similarly to axe art online so might be wrong)

Bug report #4 sending an enemy out of the arena rather than killing it prevents new ones from spawning

(1 edit)

Bug report #3 punching a golem between the legs sends it high into the air, sometimes to the top of the arena.

Suggestions #2, #3, and #4. #2 is to have the melee enemies if shot in the upper torso instinctively cover their head, #3 is to make a small flying enemy that can follow the player to places the others cannot reach, and #4 is an enemy which will switch between a ranged and melee option, opting for ranged unless the player actively gets close then switching to it's melee option.

Bug report #2 if you run backwards towards a wall and rocketjump you will be sent to the top of the wall seemingly no matter how tall.

Two things to bring up, a suggestion and a bug report. The suggestion is to make the player deal more damage punching during a dash and the bug report is that punching legs appears to have a small chance to teleport the player through the ground.

Hello everyone, any info on the pencil ending?