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evild4ve

8
Posts
2
Following
A member registered Jun 28, 2021

Recent community posts

It works on Arch Linux + Valve Index + SteamVR 2.8.6 but the starting area is far too small for the control scheme. The dragon gets stuck on the scenery immediately and takes forever to turn back around.

It doesn't currently work on Arch Linux + Valve Index + SteamVR v2.8.6. The game only loads onto the pancake display.

Still working nicely on Arch Linux + Valve Index. A lovely puzzle game.

This is a really unique way of doing movement - I hope it meets with some recognition within the industry as it deserves it

I got it working now on Rpi, but there is an issue where the squares that are supposed to be snowy or frozen appear normal. Crafting etc and the overall interface seem to be fine it's just displaying those tiles wrong

hello, what version of OpenGL does this need and is it possible to build-from-source? I'm trying to get the game to run on my kids' Raspberry Pi 400s (where they learn about coding!) but we need box64 to emulate from x86_64 to arm64, and I think we only have OpenGL 3.1. Currently it is giving us an opengl error but I'd be grateful to know what dependencies there are before trying to fix.

This is great for kids to play as it's so easy - making games easy enough for children to actually learn to play platform games is rare and involves some design effort. Even old things like Sonic the Hedgehog assumed the player has gained some skill with the previous generation of games - and anything older than looks too bad for kids to be interested.