It works on Arch Linux + Valve Index + SteamVR 2.8.6 but the starting area is far too small for the control scheme. The dragon gets stuck on the scenery immediately and takes forever to turn back around.
evild4ve
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A member registered Jun 28, 2021
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Be The HERO! VR (HTC VIVE & Oculus Rift) comments · Posted in Be The HERO! VR (HTC VIVE & Oculus Rift) comments
Craftomation 101: Programming & Craft comments · Replied to ivolff in Craftomation 101: Programming & Craft comments
Craftomation 101: Programming & Craft comments · Posted in Craftomation 101: Programming & Craft comments
hello, what version of OpenGL does this need and is it possible to build-from-source? I'm trying to get the game to run on my kids' Raspberry Pi 400s (where they learn about coding!) but we need box64 to emulate from x86_64 to arm64, and I think we only have OpenGL 3.1. Currently it is giving us an opengl error but I'd be grateful to know what dependencies there are before trying to fix.
This is great for kids to play as it's so easy - making games easy enough for children to actually learn to play platform games is rare and involves some design effort. Even old things like Sonic the Hedgehog assumed the player has gained some skill with the previous generation of games - and anything older than looks too bad for kids to be interested.