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I got it working now on Rpi, but there is an issue where the squares that are supposed to be snowy or frozen appear normal. Crafting etc and the overall interface seem to be fine it's just displaying those tiles wrong

(+1)

Oh, I remember seeing this issue on Android years ago when we were considering an Android release.

I think it might be an ARM-related shader issue.

Unfortunately, I don't have a ready-made solution for this.