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Exco

16
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A member registered Nov 21, 2015 · View creator page →

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Recent community posts

The graphics were great and very immersive especially on full screen. The mouse movement could get a little choppy at times but not unmanageable. Great job!

Straightforward and easy to understand controls. Love the concept and having to manage far away chunks to make sure they don't get swallowed by the red pieces was a good challenge. Great job!

Unfortunately could not unzip the file and play the game.

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The art style is unique with the mix of 3D during battles and 2D during the planning phase. The different animal commanders remind me of the board game Root! How you handled introducing the UI was very successful also. Bravo! Great Job!

Great music and I loved the interactions with the environment when you're small frog vs big frog. It makes you think a little bit harder instead of  just pushing through. Great job!

Sweet game! The narration was a +1.

Amazing! Your approach to UX is delightful and the mechanic of being able to re-arrange the windows to solve the level is unique! I enjoyed  playing the game very much. Great job!

Thanks!

Thank you!!

Thank you!

I enjoyed how you applied the lighting throughout the game and the health bar as ammo aspect of the game. Great job!

Had to download to play but otherwise great job! The mechanic is straightforward and easy to understand. +1 to the environmental cues for hazard (like the sign that you can fall off near the edges).

A zen clicker game, very nice! I enjoyed the challenge of trying to match the plot of land to get to the next level. I almost wish I could harvest while dragging my mouse but otherwise great job!

Good job! The 2D in 3D art style is cool and is well done. It took me a while to figure out the pipes so a hint on how to use them would be useful!

Interesting concept! Easy to pick up and understand how to play immediately. The chat on the bottom left is a nice touch to add to the realism of multiplayer. Great job!

Great game, love the art style! The music fits the game really well and I had fun making sure I placed the blocks at the right spot so I don't run out of stamina too fast. Great job! Some feedback:

- I almost want to press space to jump and up to climb out of habit so I kind of had to flip that in my head when playing.

- I wish the blocks you can place would change color or have an indicator if you can't place them on a spot. I may have spent too long trying to place a block before realizing I was covering a rock!