Good quality of projects. Great use of game mechanics around the theme.
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BIT FROG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #226 | 4.354 | 4.354 |
Overall | #359 | 3.965 | 3.965 |
Enjoyment | #388 | 3.854 | 3.854 |
Creativity | #1251 | 3.688 | 3.688 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a frog that uses scale to solve puzzles
Development Time
Comments
Cool! Nice Zelda like puzzle game. The music and artstyle feel spot on, and it's impressive to me how many mechanics you guys managed to fit into the time span of the jam. I also appreciate the tutorialisation, always adds alot of quality to a game. The character remaining either small or large when going to the next room was interesting too; something i can imagine has a lot of interesting puzzle possibilities to it. In terms of level design, i like the showcase of the many mechanics, but i felt like there was still some potential there with the interplay of growing big/getting small within one room to solve a puzzle (this mostly for potential future continuinations of the game ofcourse).
Some things of note: there was one level where the surveilance camera's caught me through a wall, and there was another level where it seems like i skipped through the entire room by just walking through the spikes on the bottom while small. That being said, I have very little to critique.
Overal, very well done! I enjoyed the puzzles, the style and the music alot.
Hey Kimzalabim!
Glad you enjoyed it! We really wanted to avoid the 'small guy go in small area' trope as we felt like that would be something thats going to be done a lot in a jam like this
with the interplay - its something that I wanted to really work on - at the time the other designer had been locked out of their github account so it was mostly up to myself to design the puzzles as well as the coding for all of the mechanics haha. I would love to play with the idea more with the team and expand upon the idea more with them to explore more complex puzzles!
As for the camera - I will patch this out as soon as I am able to! along with the feedback from the rest of the comments!
The button room is a funny one. I had built it in a way that seemed complex but if the user had paid attention to how the spikes had worked they could just walk out!
Thanks for the feedback! its super appreciated!
Really quality entry! Especially liked how your current size impacted your relationship with each obstacle, stuff like water being both useful and a hazard depending on context. Only crit would be the movement feels *slightly* too sensitive at times, the one level with the spikes triggering in order was really the only place it was an issue though. lovely spritework and soundtrack as well, great job to the whole team!
Love the music and art, very cute. Gameplay wise I like the concept but I felt like I never needed to use my brain, could have used a couple more well thought out puzzles.
Fun, compact experience! It's the perfect length, and it has a very nice art style and mechanics. Great job!
Great game! I really love the art and the audio. Although I think the the collider should be a little bit more forgiving ( I got hit by just a tiny amount a lot). Mà ông là người Việt phải k?
You caught me with the "There is nothing here sorry" sign haha
Really charming, love the art and idea 💚
This game is awesome! I could see it being released on Steam as is! The only thing I would change is some of the hitboxes for enemies aren't super clear. Otherwise, outstanding job!!
This game is so polished and has great mechanics, well done!
Came to check out a fellow frog game. stayed because frog game was fun. Really liked the little frog. Good job!
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