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Ezlar

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A member registered Mar 18, 2024 · View creator page →

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It was certainly captivating enough to get me playing until I could get to the end! 
There is definitely something very cool here, though I wish it leaned into the theme and special object a lot more :|  
Thanks for the submission!

It was certainly captivating enough to get me playing until I could get to the end! 
There is definitely something very cool here, though I wish it leaned into the theme and special object a lot more :|  
Thanks for the submission!

Very nice game! Unfortunately I couldn't figure out how to serve anything to my customers.
Also as an Italian I just wanted to make some pasta and I couldn't : ' ( 

Really well done! It's a very endearing experience and made me feel nostalgic about a lot of other games. Amazing effort for a solo submission!

Really well done! It's a very endearing experience and made me feel nostalgic about a lot of other games. Amazing effort for a solo submission!

Sweet dance moves, good grove. Thanks for the submission!

Nice game, the intro soundtrack fits very well!

I couldn't quite see the M in the lever room, but made a lot more sense after that haha. 

Very cute game! I can really feel the panic from the tomato as it's rapidly approaching its demise. 
Wish I could save the first lil guy :'(

Thank you so much for the wonderful feedback!

We were incredibly lucky to have very talented artist and musician on board for this jam and we're glad it shows : ) 
The only ending available for the game is indeed loss, which ultimately plays into the theme of failure :P 

More truthfully though we ran out of time to implement a lot of features that our skilled game designers had planned, including winning!

Perhaps we can revise that in a 1.0 version of the game. 

Thanks again for playing! 

What a wonderfully thoughtful game :)
I've often wanted a deeper mug for my tea, but I didn't think it could get this deep.
Going to have a lot more self reflection to do next time I brew a cup...

Thanks so much for the thorough playthrough! Getting past level 2 is certainly a noteworthy accolade as the game is quite a bit more punishing than we'd expected! We will be sure to upload a patched version with access to the 3rd level and the end of game :)

Apologies for the bug, but glad you were still able to enjoy it! Insofar as combat, absorbing enemies was meant to be another way of gaining new spells however we fell short of time for implementation, so definitely outrun them if you can!

Thanks for playing! That is definitely something we'll look to patch in future builds, and amazingly also something we only managed to notice within minutes of the submission deadline   (〜 ̄▽ ̄)〜

Very cool game! I'm astounded at how feature complete it feels, the inventory had some nice quality of life and incorporating a stat system was great too. 
I however noticed that I basically never needed to use a stim. Still liked having them though!

Thanks for playing! Our game designer really went ham on that, happy that came across :) 

Great submission! Very nice aesthetic, loved the feel of the movement and the overall atmosphere of the game. 

Would have enjoyed a bit more combat death but in the end Cthulhus feeling invincible is more on brand anyway :P