I have the same issue, but also on the 5.3 version.
Jénilson
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Running my project via Visual Studio, these errors appear in the log:
LogClass: Error: FloatProperty FHammuerOutput::delay is not initialized properly. Module:HammUErRuntime File:Public/HammUErRuntimeClasses.h
LogClass: Error: IntProperty FHammuerOutput::fireTimes is not initialized properly. Module:HammUErRuntime File:Public/HammUErRuntimeClasses.h
LogClass: Display: 2 Uninitialized script struct members found including 0 object properties
LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
LogAutomationTest: Error: LogClass: FloatProperty FHammuerOutput::delay is not initialized properly. Module:HammUErRuntime File:Public/HammUErRuntimeClasses.h
LogAutomationTest: Error: LogClass: IntProperty FHammuerOutput::fireTimes is not initialized properly. Module:HammUErRuntime File:Public/HammUErRuntimeClasses.h
I need help! Both "5.4.1" & "5.3.1" versions do not work for me as the HammUEr window does not open right away + the icon/button does not appear in the toolbar for me.
I've followed the steps in both engine versions extracting the plugin in a new "Plugins" folder, enabled them in-engine and restarted Unreal multiple times.
I've read in the comments people have said there are issues but if ANYONE could share if it worked for them or if they ran into the same problems, please let me know!
Really cool mechanic manipulating the gravity of meteors! My main issue was with the camera starting of from a view I felt did not benefit me much and wouldn't switch view when I press the button. But the graph and visuals worked well for how simple they are at communicating the strength of my gravitational pull.
Enjoying the app, very accessible. However, the time delta lesson is messing me up a little. We have been doing the rotate function in the previous lesson without it and now I'm being told that you have to multiply it by delta otherwise the code isn't consistent. I am able to continue and apply what is taught, but I don't fully understand yet why that is.
Love the style of your game! The character controls pretty good too.
One of the issues for me when playing is that death is very sudden. There is no freeze frame or pause when I die by something and I get disoriented from it. The signs placed in the game made me think there was something to read on them, so that is confusing for a bit.
Overall I think the game play pretty good. If you add some sounds to it as well you can get some good feedback and juice.
Hey there, I think you have fun idea with this high speed character but I had quite a struggle with platforming due to it.
The camera doesn't show enough of the level, so the slope jumps had me aiming to land somewhere I couldn't see, taking a leap of faith.
The character also feels very sensitive, for example when I jump, it almost launches me through the level (same goes for the dash). So, it becomes hard to react and land on platforms.
If you are going for a high speed character, I think all you need is to tweak some values around the character and you can make something fun out of it!