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failmuseum

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A member registered Dec 13, 2021 · View creator page →

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Not quite sure which ones you're referring to

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at present there are 2 endings, one with a slight alteration depending on if you took 5 doses of a certain potion or not. I intend to add more as I go, and probably expand the good ending as well.

There is a debug room too. Go to the third floor of the tower, and spam click the plant on a table in front of the window on the right side of the room

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working on one right now :)

Though this is going to be a balancing patch, rather than a ton more content. That'll probably be the next one.

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she does have one. She has a sprite change after she is affected by either a combined 11 times. She will have new sprites eventually, I just didn't have time to really flesh out her weight gain for the game jam. The others were really fast since there really isn't much to them.

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Feeder Frenzy plays a little cutscene with Maya the next time you speak with her. Unless I made an error, the potion's effect shouldn't go away until after you've spoken with her.
Fetishizer requires multiple to doses to start taking effect. The first one I made does nothing, since the effect is permanent and you need to make every potion at least once to win anyway, I didn't want that to be forced on the player every playthrough. The more does she gets, the likely she is to react positively to more intense events. The highest amount you need for some of it's dialogue is 5 doses.

Ah, okay. It does nothing in demo 2. I was going to make it so you could work in the restaurant for that demo, but I wanted the update out sooner. Just didn't bother to remove it.

It is, it's just a copy of the debug tool since it was impossible to get most ingredients in the first demo.

Fixed it

I would, but I also need reports of balance and how the game feels to play. Once the jam is finished, I'll reveal how to get into the debug room.

I'm not sure what you mean

Yep, I forgot I put that there. I was being proactive earlier in development by trying to put circles everywhere you are eventually going to be able to enter. Realized that was a bad idea because of the time constraints and then I stopped that. Forgot that was still there.

I might do that after the jam, for now though in the interest of saving time, it'll stay as mass for now.

Fixed this bug, thanks

forgive me, but I probably should have mentioned this in the post, the ingredients are slightly randomized every playthrough. They generally fit into a range, so the chart you made will be somewhat accurate, but not totally. Editing the description now. Again, very sorry about that.

It was bonus criteria I had to adhere to if I wanted to score well in the game jam. Part of the rules for getting credit for adhering to the bonuses was that I made it very clear which "bonus cards" I was going for, in the game (that's what you're seeing here). Admin card was chosen by the admins of the site the jam was held on, patreon card was voted for among the website's patrons, and community card was for anyone to vote for who was on the site a few days before the jam started.

Planning on it :)

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It usually does, you might just need to rethink your strategy. Two things to consider; moving workers around, and work modes. Try moving villagers away from the farm or market and putting them to work in the mines or lumber yard and just coast for a bit until you can build the wall. If you start getting pressed for time, run the miners or lumber yard workers for a couple months.

Early game tends to reward more conservative strategies in regards to constructing new buildings.

I'm kind of doing that, but instead of a sequel I'm refining this one to be closer to what I was shooting for before I had to cut things down for time. 3 new idols with different body shapes and more content is exactly what I'm working on first.

I would like to replace the background images, but I would need help to do so. I'm not a background artist, and it would look much worse if I did it myself.

I could make an option to make them not visible.

Yeah, just needed a break. Got a little burnt out near the end of the jam, but I'll get back on it.

Yeah that's probably your issue, I didn't even know you could play these games while it's still in the archive

I haven't had this problem or heard it before... hmm. What happens when you save?

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Yeah, the commercials are a mix of your Eating, Acting, Low hunger, and a random chance. Early game is heavily reliant on random chance going in your favor for the commercials. Showing up with an empty stomach is an automatic +1000, then you get a random boost of +0-1000, and Eating and Acting skills are directly added to your total score (so if you have 250 acting, you would get +250 to your total score). Once you either have one of those two skills at 1000 or you have some combination of both that equals 1000, I don't think it's possible to fail the commercials anymore.

As for a checklist, the commercials are the only thing you really HAVE to do, but releasing a single pretty much every month is pretty much needed to beat the game (well, to pay off the debt, since you may ulitimately want the ending where you don't pay it back)

yes I am :)

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the code is "Hollow", but keep in mind that this build is just really a showcase for the stealth minigame, there isn't really much progressing to be done, sorry.

that's still unimplemented, sorry.

Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming

you get the codes after beating the game, or losing the game if you build the wall. Once you meet certain requirements, you will unlock certain codes. For example, if you build the wall, you will get a code to have it be built for free at the start of the next run.

It's for the other game this one ties into, "Heroes on a Budget". Here's the link to the forum post where I write about the game and it's development: Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming

It's for the other game this one ties into, "Heroes on a Budget". Here's the link to the forum post where I write about the game and it's development: Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming

You probably are playing the game jam version of the game, download the "post game jam" versions instead. Some have been having trouble with the app because it keeps downloading the wrong version. Download from the website if you keep getting a file called "Bugfix version 1" or something like that.

You aren't producing enough food, focus on farms and don't take it away from them. Also, invest in restaurants and staff them.

Sorry I don't check this page very often, I'd go to the Weight Gaming Forum's thread for a faster response. But to answer your question, I'll put in some debugging tools for the next demo if you want them, but the upload after this next one I'm posting will be the full chapter release (So the debug tools won't be there for very long).