Not quite sure which ones you're referring to
failmuseum
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at present there are 2 endings, one with a slight alteration depending on if you took 5 doses of a certain potion or not. I intend to add more as I go, and probably expand the good ending as well.
There is a debug room too. Go to the third floor of the tower, and spam click the plant on a table in front of the window on the right side of the room
Feeder Frenzy plays a little cutscene with Maya the next time you speak with her. Unless I made an error, the potion's effect shouldn't go away until after you've spoken with her.
Fetishizer requires multiple to doses to start taking effect. The first one I made does nothing, since the effect is permanent and you need to make every potion at least once to win anyway, I didn't want that to be forced on the player every playthrough. The more does she gets, the likely she is to react positively to more intense events. The highest amount you need for some of it's dialogue is 5 doses.
It was bonus criteria I had to adhere to if I wanted to score well in the game jam. Part of the rules for getting credit for adhering to the bonuses was that I made it very clear which "bonus cards" I was going for, in the game (that's what you're seeing here). Admin card was chosen by the admins of the site the jam was held on, patreon card was voted for among the website's patrons, and community card was for anyone to vote for who was on the site a few days before the jam started.
It usually does, you might just need to rethink your strategy. Two things to consider; moving workers around, and work modes. Try moving villagers away from the farm or market and putting them to work in the mines or lumber yard and just coast for a bit until you can build the wall. If you start getting pressed for time, run the miners or lumber yard workers for a couple months.
Early game tends to reward more conservative strategies in regards to constructing new buildings.
Yeah, the commercials are a mix of your Eating, Acting, Low hunger, and a random chance. Early game is heavily reliant on random chance going in your favor for the commercials. Showing up with an empty stomach is an automatic +1000, then you get a random boost of +0-1000, and Eating and Acting skills are directly added to your total score (so if you have 250 acting, you would get +250 to your total score). Once you either have one of those two skills at 1000 or you have some combination of both that equals 1000, I don't think it's possible to fail the commercials anymore.
As for a checklist, the commercials are the only thing you really HAVE to do, but releasing a single pretty much every month is pretty much needed to beat the game (well, to pay off the debt, since you may ulitimately want the ending where you don't pay it back)
It's for the other game this one ties into, "Heroes on a Budget". Here's the link to the forum post where I write about the game and it's development: Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming
It's for the other game this one ties into, "Heroes on a Budget". Here's the link to the forum post where I write about the game and it's development: Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming
Sorry I don't check this page very often, I'd go to the Weight Gaming Forum's thread for a faster response. But to answer your question, I'll put in some debugging tools for the next demo if you want them, but the upload after this next one I'm posting will be the full chapter release (So the debug tools won't be there for very long).