On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

fanciphee

37
Posts
10
Followers
92
Following
A member registered Sep 29, 2016 · View creator page →

Creator of

Recent community posts

gone buckwild using this for my own site! i've learned so much about the anatomy of a webpage from this, too, changing it to be just so. thank you!

i have cried no less than three times from this game now, one just reading caps as my friend played it. razor sharp writing. thank you.

oh, i adored this.

would you consider making a pixbattler bundle / do you have one? i'd love to pick em all up at once

(2 edits)

RPG Maker Web Blog's "Tutorials" category explains tons of the base game features and potential (largely for MZ) much more in-depth than the engine's native tooltips; for example, here's a tutorial on map-based enemy ecounters in the vanilla engine and how to control their spawning.
RPG-Maker . fr has an amazing documentation page for XP, which I imagine will be particularly useful since that's what's being distributed for free rn.

opengameart is a big library of open assets. the site's design is particularly great for quickly previewing music!

tossing a ton of links for AUDIO since i know it can be hard to find stuff that hits the sweet spot--
for more music, here's freemusicarchive. link provide set to filter for CC / public domain tracks.
freesound . org is for sound effects / music effects / background sounds
soundbible for more sound effects

public domain photos that will not jumpscare you with a trial period or whatever
free clip art that also won't ask for $

there are also ofc many free tools on itchio for creating assets; i need to go dig in my collections to see if i have any good ones i can plop down hahah

also QUICK FINAL TIP TO SAVE SOME GRIEF: if you have beautiful assets that mysteriously don't work and you can't figure out why, it's probably because the tileset size doesn't match that of the engine. smaller tilesets can easily be upscaled to larger sizes, but downscaling is harder. MZ in particular has an option to switch between some tileset sizes under the Database on the System 2 tab (near the top).

beautiful!

sheets are the norm. there are sprite sheet splitter sites you can find easy king

wow. this font is absolutely beautiful. i was awed as soon as i saw it.

knights are popular!! :D but imo a thief and mage w hidden faces would be a perfect trifecta

Exactly what i needed! More characters with obscured faces!!! very useful

LETS GOOOOOOOO ❤️❤️❤️❤️❤️

Make a txt in notepad and save it as .js

Is it possible to do this with otehr equipment too?

all i can say is: WOW!

THANK YOU EVE FOR MY LIFE

(1 edit)

I ADORE THIS PROGRAM THANK YOU SO MUCH FOR SHARING!! I do have two questions!!

a) Is it possible to toggle off the hearts? Every other feature is pitch perfect to what I need!

b) I was curious if it would be possible for users to put their own custom moving backgrounds into the program, I use focuswriter a lot so I'm a little spoiled in terms of being able to put Custom Stuff in there

your work is LIFESAVING and makes all my projects go so smoothly!! i was wondering, do you have any interest in doing seasonal environments, like a snowy day or autumn leaves scattered around?

i'm having a little trouble making the autotile work properly with the 'room builders walls' and 'room builder floors' sheets, do you have any advice? it keeps drawing from other parts of the sheet that clearly don't match, placing wall corners where the floor should be.

thank you so much!! I'll send those samples asap, I really appreciate your time  & look forward to anything you plan to do with super retro world in the future 

(1 edit)

hello, i recently purchased your complete pack and i love it! however, i'm having a small problem - it appears to be that some of the tiles are built to take advantage of rpgmaker's autotiling system. however, i am using these assets in srpg studio, and i'm not quite sure how to get the 'implied' tiles to where i can use them, since i'm pretty sure srpg doesn't have a similar autotiling feature.

just played my first session and look forward to playing again. i felt so much empathy for bear. i really like the first little story i made with them, and want to make more. i really liked the step for bringing yourself into a specific "space" for playing the game, and i really loved that you play the game with nothing but your own body, basically. that really fostered the sense of connection for me. i think this is a wonderful game and will recommend it to others.

really pretty game! understanding equipment was a bit difficult, and the way the day/night system faded the screen made it hard to discern what was going on, especially for the action log in the lower left.

this was just plain fun!! i felt so clever when i put on the leftmost outfit

perfect aesthetic for the concept.

adorable game. dearly look forward to what's ahead

(1 edit)

i like this game a lot! its exactly what my group has been looking for for a long time, and our first session was an absolute blast! i especially enjoy that roll results are really just 'yes, and,' 'yes, but', and 'no, and,' which is excellent for keeping failure from grinding scenes to a halt. however i think it is a little.. tone deaf to make the only nonbinary sample character the transfiguration teacher who is notably uneducated in formal magic and its society. i think they sound lovely, but more nonbinary presence in the sample profiles would make me feel a bit less tetchy about how deeply Other they are presented from every other sample teacher, as a nonbinary person myself

finally, a game for both me, who wants to kiss stan, AND my irl boyfriend, who wants to kiss ford

waterpumps are a bit glitchy when you use the undo button, i've watched my riverbeds fill up more than they ought to be after an undo before.

adore the game. i wish there was an option to start from latter stages of restoration when replaying a level - with like, maybe suboptimal map states for balance? i've been stuck on mountain for ages and am considering going back to floodplain baby land so that i can see all the charming animals again.

look at these!!! they are so cute

i really enjoy how simple this is to add and edit the assets of as a pixel artist! is there a way perhaps to make the palette a little more complex than they are at current? i want to use this + a lot of my own work to create the talk sprites for a game

that you for making this, i plan to use it, it is adorable and very helpful

do you have any centaur-like characters in your asset packs? the lead of my game is an insectoid man with a -taur build so i was curious if there was anything in this style i could purchase to edit him from

adding fluff is the EXACT aspect of sprite editing i have always struggled with the most, thank you so much for producing this tool!! i'm working on a game rn called the Faceless Town, i'll add you and your tool so the credits!

thanks i love it

Picked this up in the bundle, printed it out and have started a game with my partner - rather than doing a whole run of picking up pieces in one day, we went over a single piece until we felt good and done for the day, and will be resuming again later. This is an amazing game for generating deep and interesting conflict between characters and figuring out next steps of their characters' arcs - I really recommend it, but only to be played with someone you trust deeply as a storyteller and as a person.

watching my gf play this in short bits the other day, enraptured by the little blips i caught of this game and its atmsophere. stoked to play it myself because atmospheric horror... now that's food

(2 edits)

i just purchased stewpot and im very excited to play with my housemates, but i also have a question about a piece of language in the game.. the 'smoke breaks.' it took me by surprise to see it though i immediately understood the intent of the rule, but i sort of wish there was an alternate term used as a former smoker about a year off. at home i'm probably just going to ask us all to use different wording to avoid making my brain get stuck on cravings more than the fun of rp.

my question i guess is, is this way of referring to it necessary? it's fine if it's integral to the vision of the piece, but it's not something i was expecting to see.

EDIT: i just saw another former smoker mention the issue, i'm glad i'm not alone and that you're open to changing it!