I've investigated cartridges and I currently have an electronics engineer creating my own cartridge PCB, based closely on Commodore's original design.
Apache of the Dead is now planned to be a 32K cartridge but still compatible with the C16 and Plus/4.
Fantasy Software Designs
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It get's better and better with each new release.
A couple of additions to the program would be really time saving.
1. Is there any chance you can add a search for a char facility? My map design covers 64x6400 chars and finding a rogue char is a logistical nightmare.
2. Is it possible to increase the re-tiling operation to utilise more than 65536 tiles. To tile my maps takes 102496 tiles which I can't with a limit of 65536. The only way I can create a tile map is to export the map, then import the map back into CharPad. The trouble is it then breaks the colour map.
I've also discovered a bug. If I import a map of size 64x1250 it works fine. Increasing this over 1250 causes issues whereby graphic rows are missed and the imported image gets compressed. If the map was square 640x640 this issue doesn't occur.
Thank you so much for reviewing my game. This is loosely based on the arcade game, Empire City 1931. Pressing the space bar allows you to hide behind a wall, to avoid being shot. The downside is that your sight moves.
If you avoid getting shot you get a "Defence Bonus".
If you don't waste a bullet you get the other bonus, it's name evades my memory.
Later on in the game there are crates that you can shoot to get bonuses.