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(+1)

Getting tons of these when clicking darkness:

[.WebGL-0x1242d220e00] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete: Attachment level is not in the [base level, max level] range.

Thanks for the console error, it appears this is a bug with how Godot 4 uses WebGL 2.0

https://github.com/godotengine/godot/issues/91717