oh really :O
FeatherHatGames
Creator of
Recent community posts
Like that you can pick up the enemies weapons.
Would be better if there was a countdown timer of 5 minutes to survive, timer stays 0:00 right now.
Ah now I play longer I see that you gain time when your green bar has reached hero state. However I can just stand still and wait for it to become 5:00 ,d on't have to fight.
You did a fantastic job on the atmoshpere.
I felt really happy being inside playing this game.
I think this is a really great game, but it doesn't come throuhg because of some small things that cause great frustration. Even though I couldn't help but quit at chapter 4. Because of some small issues that are really easy to fix but caused me too great frustration sorry.
Improvements.
1. I died and then I had to start all over again this really frustrated me. I would have loved checkpoints.
The game would be way less frustrating for me if you added more checkpoints. A nice place to add these checkpoints
could be at each new mechanic introduction. Like after you learn you can use Ko as a little umbrella,
or after you get introduced to the oscillation device (google wip+ speeltuin).
Would you be interested in doing a game jam together? We can learn a lot from eachother. I could help with design and programming.
You can check out my work here and see if you're interested.
https://jaswir.newgrounds.com/ (Pirate and Tough Growth my best)
This could be me, but I think the puzzles take too long to solve, movement also takes much time of this. I like it when there is a quick reward loop 1 - 3 seconds. This way I can try again quickly when I fail and not get frustrated. And fail I will because I am not that smart.
Maybe having inbetween goals when solvign the puzzle like idle games. In cookie clicker for example you can have little goals like upgrading your mouse before the bigger more rewarding goals like unlocking something next level like grandma and then factory.
This is really great for 48 hours!, Keep up the good work dude!
Hi, our game Tough Growth is doing really well on Kongregate, Armor Games and Newgrounds, but here it barely gets any views nor does it get featured or anything, whatsup?
https://www.kongregate.com/games/FeatherHatGames/toughgrowth?haref=HP_HNG_toughg...
Tough Growth is a mindless 2D game about becoming the biggest shape among shapes, where every other shapes has only one desire: to shoot you to smithereens, dodge them like a ninja and get to destroy them god-like at the end. Also a game that's so simple that even computer illiterate people can play it.