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FeatherHatGames

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A member registered Jan 31, 2018 · View creator page →

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oh really :O

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Like that you can pick up the enemies weapons. 
Would be better if there was a countdown timer of 5 minutes to survive, timer stays 0:00 right now. 
Ah now I play longer I see that you gain time when your green bar has reached hero state. However I can just stand still and wait for it to become 5:00 ,d on't have to fight. 

I like the concept! And would like it even more if I could find a way to move forward on the conveyer belt after I got pushed back. Because when I am almost falling in the black pit there's no way to get back in the game. Maybe everytime you collect a good part you go a bit forward? 

Fun mechanic, nice art, cool music. 
It's unfair that enemies can spawn under me, because there's no way for me to prevent that. You could add an indication on the ground that something is going to happen there, or have them not spawn too close to you.

PS: I think you would get much better results on Newgrounds. More reviews etc etc my games get pretty much nothing here but really good newgrounds

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You did a fantastic job on the atmoshpere. 
I felt really happy being inside playing this game. 

I think this is a really great game, but it doesn't come throuhg because of some small things that cause great frustration. Even though I couldn't help but quit at chapter 4. Because of some small issues that are really easy to fix but caused me too great frustration sorry. 

Improvements.
1. I died and then I had to start all over again this really frustrated me. I would have loved checkpoints. 

The game would be way less frustrating for me if you added more checkpoints. A nice place to add these checkpoints 
could be at each new mechanic introduction. Like after you learn you can use Ko as a little umbrella, 
or after you get introduced to the oscillation device (google wip+ speeltuin). 

Would you be interested in doing a game jam together?  We can learn a lot from eachother.  I could help with design and programming. 
You can check out my work here and see if you're interested. 

https://jaswir.newgrounds.com/ (Pirate and Tough Growth my best) 

Pressing space to throw the coconut at the tree in order to crack it doesn't work. 

This could be me, but I think the puzzles take too long to solve, movement also takes much time of this. I like it when there is a quick reward loop  1 - 3 seconds.  This way I can try again quickly when I fail and not get frustrated. And fail I will because I am not that smart. 

Maybe having inbetween goals when solvign the puzzle like idle games. In cookie clicker for example you can have little goals like upgrading your mouse before the bigger more rewarding goals like unlocking something next level like grandma and then factory. 

This is really great for 48 hours!, Keep up the good work dude!

Wow man, love this game!
Original concept.
Love the  jingle + color effect when you complete a level :)
Love the music especially, really adds to the game. 

You think Itch audience is looking for something else?

Hi, our game Tough Growth is doing really well on Kongregate, Armor Games and Newgrounds, but here it barely gets any views nor does it get featured or anything, whatsup?
https://www.kongregate.com/games/FeatherHatGames/toughgrowth?haref=HP_HNG_toughg...

Glad you liked it. Thanks!

Thanks. 
 If you liked the game consider buying me a hot cocoa and share with your friends.

Tough Growth is a mindless 2D game about becoming the biggest shape among shapes, where every other shapes has only one desire: to shoot you to smithereens, dodge them like a ninja and get to destroy them god-like at the end. Also a game that's so simple that even computer illiterate people can play it.

 

https://sabooo.itch.io/tough-growth-demo