happened to me, it worked when i installed the mod but after installing some other mods and touching here and there in the folders the active ability stopped working.
just had to reinstall the mod so everything is in place and now is working fine
I was thinking about a new modded mutant, having in count that *damn great* rework to the pizza sewers, what about a playable RAT?
Mechanically speaking, it's passive could be something like temporal immunity to the toxin clouds, like 1 second of immunity when making contact with one, that should allow the player to run with the iconic toxic weapons of the rat, when u touch a cloud u have 1 second or so to stop touching it without taking damage, if u keep contact longer than that then u get damaged.
Now the active ability, I was thinking about something between the parrot and rebel (kinda), lemme explain, u have that "cheese counter" like the parrot has the "feather counter", u can have up to 5 cheeses at the same time and they spawn when opening chests or something like that. well, then when at least one cheese is fully complete u can activate the ability, wich will instantly consume all your cheese and then will SUMMON a RAT to help u during that level, with a life-time like rebel's ... Companions? Well, my idea is that the rats that u summon could be:
1) those little rats with gas masks and the weapon that shoots gas clouds.
2) a chubby, bigger and stronger rat with a weak version of the "Big Shots" rat with the gas jetpack's movements and attacks (like the dash and the attacks, but much much weaker)
3) some kind of rat like that tall one that spawns in the pizza sewers with a cape
Well, when u use your ability, u summon 1 of those, aleatory, for every cheese u had, having the chubby rat and the tall one lower chance to spawn that the basic one, then they fight with u for a set amount of time during that level and then leave (or get killed obviously)
I mean, idk if u can mod all that shit, it was just my idea. Now artistically speaking, I would love if the rat looked like the "Big Shots" bosses, being the A Skin based on the tall one (with bandages, a side cape, googles maybe..?) And the alternative skin based on the other one (with a backpack or whatever that is)
Aaand that's my suggestion, sorry if it was too long, but I really loved the mod and you know, I wanted to contribute to make it even better.