Hey,
I'm Stern/Felix (He/they), avid homebrewer and storyteller, but not much published (apart from past work on a magazine for a D&D youtuber). As an RPG creative I mostly focus on the combination of mechanics and the narrative they evoke, along with giving players and GM inspiration to put their own weird spin on established tropes. I can also do some narrative writing and graphic design, but others are usually better at that.
I'm looking for someone or multiple people to work with, preference for artists and graphic designers, but open to anyone. I like everything weird, from silly to deranged, and care a lot about community and safety. We can work on one of my ideas below, or something we brainstorm together.
Added bonus: if we have something testable by August 8, I can playtest it with my local queer community.
Here are some ideas, feel free to develop them without me, though credit would be nice and I might develop something similar. They are somewhat ordered by how much I want to develop them:
- Marked for Death. The characters have incurred the ire of a powerful supernatural creature, which allows them to use some of their power at the risk of being corrupted further, found by their minions or getting closer to death. The mechanic would revolve around players picking die sizes or amounts, getting more power if they choose more, but also putting them at more risk and cost to the one who marked them. Genre is probably grimdark, with inspiration from Berserk, the black spot in Pirates and Warlocks in D&D-like games.
- Survival of the Fittest. An ecology/evolution based game where players each control a species in a shared environment controlled by the GM. Based on their size and complexity they survive, thrive and adapt to new situations. Don't know many things like it, but borrowing from real nature and speculative biology. Something like the Wingspan board game might come closest.
- Timetraveler's Guide to Paradoxes. I worked on a timetravel rpg based on Chaosium's Core system for their competition, but did not finish in time. Would love to simplify that to a one pager.
- B-Horror Glow-Down. Silly B-movie horror monsters (played by the players) that never got their proper reverence team up to take over an 80s-inspired town in the US.
- Make a game that uses Tarrot cards as a resolution/improv mechanic
- A game about incompetent cultist that either want to succeed in their "evil" (bit like What We Do in the Shadows) or have to survive after their plan actually worked.
- Survival Horror with a physical resolution mechanic like dread or ten candles, maybe something like lighting matches or creating weird sigils.
- I love resolution mechanics like City of Mist or Spell (using scrabble for magic) with almost unlimited freedom based on the words you invoke. Maybe something where you print out lyrics and need to use lines to do actions, never using the same line twice.