Alright, thanks. I'm also having issues with soft shadows. On the documentation under the light types section, the direct light preview shows the shadow almost fading out into the light, and I've also seen this behavior in some of the test rooms provided. However, my shadows appear to have hard cutoffs instead (im using SHADOW_SOFT_TRANSFORMED) and don't fade out. (see img, i'm using a spotlight here but the same issue is still there when i do use a direct light)
Also, soft shadows with a low shadow length appear to not be completely softened, and only the vertexes of the shadow are not the edges in between, however I'm assuming this is intended behavior. Either way, how do I replicate the effect shown in the direct light preview?