This engine is pretty cool and I'm pretty sure it'll have what I need but I'm still learning how do specific stuff with it.
I'm making a top down shooter (hotline miami perspective) and I'm trying to implement overhead lights but I don't really know how to do that. I'm looking for a way to make a light that'll cast longer shadows on objects further away, but as the object moves closer to the center of the light the shadow becomes shorter until when the object is directly under the light, there is no shadow and the object is fully basked in light.