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NeroGames

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A member registered Apr 18, 2022 · View creator page →

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Nice job getting the shard! It's possible to get out but it requires a very precise jump and downburst. Also, you can also get to it without taking damage with precise downburst movement, but that's not the intended way to get it (you will need to wait for the full game to figure it out!). 

That's a nice first Metroid game, wish I could forget all about those and play them again!

My initial idea was to make the spikes reset your character to the initial position (think like Hollow Knight does it, if you've ever played it), I'm still not quite sure if that's better than just having them damage the player... will need to playtest more to decide on that!

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• That's an interesting idea, but I think it would lead to waaay too many pages, because GBStudio cannot handle too many sprites in a row without visual glitches, but it's true that it would look way more appealing that way...

• Will need to investigate the Karkanon glitch, thanks!

• Do you remember by any chance which screen the weird HP drop happened in? It's probably a wrong script on a specific screen, I'll look for it!

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Hello! First of all, I really appreciate the in-depth feedback and constructive criticism! I'll try to address a few of the things you pointed out below:

First, I'm glad you really enjoyed the atmosphere of the game!

• The door collision is definitely something that irks me aswell, but I had problems with implementing collision for them before. I'll definitely look into that in the future and try to find a solution!

• I probably won't implement a typical pause menu with inventory and stats and such, but I'll probably make it so that pressing Start pauses the game.

• Still haven't figured out a solution to the Charge Shot flickering not staying on when you change screen, but I hope I can fix that in the future aswell.

• That scanning Virtus behavior is definitely a bug, I'll fix it as soon as possible, thanks for pointing that out!

• The Escudo thing is because I need to reset the scene, because I can't make Actors have collision that behaves like a wall, I need to completely load a different scene. I could probably solve that by saving the Player Position before the scene reset though... will look into it!

• Don't think there's really a solution for the Jellite problem, I'll just need to be more careful with their placement, and make it so the player can't reach them from below I guess!

• Platform behavior is intended, it only happens if you're at max speed, even though it's not very noticeable, there's a slight acceleration to the character, so if you don't stop holding left or right, you can cross small gaps like that, could be interesting for speedrunning aswell!

• The log sprite running in place will be fixed, thanks for pointing it out!

As for the other feedback:

• There will only be 3 shooting minigame sequences, they can be replayed by selecting "Reminisce" at the Player Ship menu, if you're so inclined to gather all the Insignias (Since a few of them require you to accomplish certain things in the shooting minigames).

• I wanted to keep the gameplay kind of "simplistic", and also I need the D-Pad so the player uses the different shot upgrades. I wanted to avoid using button combos and such, since that could get kind of overly complicated for a Gameboy game.

• My intention was to make Scanning kind of a risky thing to do, you need to get up close and personal with the creatures to collect their logs!

• You're right, I'll probably increase the jump height a bit more so the Player can reach the same height as the platforms!

• The pause menu with all those tabs implemented in it is currently out of scope for me, but who knows in the future it might happen! For now, it'll have to stay like that. Also, I want the player to really pay attention to the maps and try to memorize rooms, or even write the layout down on paper (kind of harkening back to old times ahah), so that people don't overly rely on opening up a map menu ingame everytime they get a bit lost. 

• I'll add a message once you save the game saying that the player health has been replenished!

• I'll have to investigate that Gloop problem, I can't recall ever seeing that happen...

• That makes sense, I'll do some test with adding a "charging" state and a "fully charged" state to the Player character.

• Virtus should be dropping an HP refill, so that's another thing that's not supposed to happen, will fix!

• Will look into implementing the ??? text to Warp Points!

Thank you so much for all the feedback, I really appreciate it! And I hope you enjoy the rest of the demo!

I will make it available either today or tomorrow, so be sure to check it out if you want to try the game on real hardware!

Hey! Yes it will be available either today or tomorrow! I hope you enjoy it!

Thank you! I found out about Depths of Europa recently, looks really interesting aswell!

And yes, I will post the downloadable demo file either today or tomorrow!

Thank you!

Still working hard so I can upload the updated DEMO, so expect that to come soon!

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Hello! I've been using some of your amazing packs for a Gameboy Color metroidvania that I'm developing with GBStudio, called Utopia.

I've had to limit some of the animation frames because of hardware limitations, but I think they work great.

If it's okay, I'll leave a link here to a video of me fighting the Exterminator Bot, if you want to check it out! Thank you!

https://x.com/NeroGames23/status/1831044977901932552

Hey, thank you! 

I'll be updating (and probably also expanding) the demo soon since a few things have changed since I uploaded it! 

Game feel is a big focus of mine in this game. I really want the movement to be fluid and responsive.

Recently used these planets for a GBC metroidvania game I'm currently developing, and they're amazing! I'm super proud of my title screen and the vibe is amazing thanks to your art, couldn't recommend enough!

Here's a link to a DEMO of the game if anyone wants to check it out!

DEMO

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Thank you, really loved the planets! And I totally understand, I'll remove it as soon as I can 😁

Hello! I just released a demo for a GB Studio game I'm developing, called Utopia, and I used a few songs from this pack.

They're amazing and fit the vibe so well! 

If you're curious about it, you can check it out here: Utopia DEMO

Thank you!

Hey! Thank you so much for playing and reviewing my humble little game, I'm glad you had a good time with it! 

Since this game, I don't really have the time to focus on game development anymore, but perhaps in the future I can find the time to focus on my gameboy metroidvania project that I started after this one! 

Thank you so much, really happy to hear that! Glad you enjoyed it! 

Well, I'm happy to say the final version has been uploaded today! Enjoy!

Really cool idea and very well executed! I love the simplistic but cute art style, and gameplay is super smooth and fun. Crafting the potions is engaging,

Really curious to see more work from you!

Thanks for the feedback! I hear you, the spider should have battle music! Whenever I find the time this next week I'm going to add that in!

Glad you were able to figure out the instructions, I was afraid they were going to be too hard for most people to figure out, but that's the point of having a secret so I rolled with it!

There don't seem to be many platformers made with GBStudio around. Always nice to find a really great one! The art is amazingly cute and original and the gameplay is fun! 

Only played until the end of the first level for now, but I can tell it's gonna be a good experience :)

Hey, thanks for playing! That's odd since on GBStudio it says the A button is set as the interact button. I'll have to do some testing. 

Thanks for the feedback, I'll look into solving that issue!

Thank you! Making better pixel art is definitely something I intend to keep working hard at, it's challenging but also incredibly fun!

Awesome demonstration of what GBStudio 3.0 is capable of when it comes to platformers!

Would play the heck out of a full version of this. Amazing job!

Thank you so much, glad you liked it!

Thank you so much for the feedback! Focusing on the world-building and fulfilling explorarion was one of my main goals, glad you enjoyed it!

Thank you, glad you enjoyed it!

Was pleasantly surprised by how original the game is! It's a unique experience and that's awesome. The art is incredible, just wish the combat was a little more deep, but that's just a nitpick.

Amazing!

One of the best experiences I've had with a gameboy game. From the way the passing of time is conveyed, the changes in scenery, the music, and the well written dialogue.

 A beautiful and emotional experience all the way through!

Sometimes less is more, it's amazing how such a simple concept can make for such a fun and addictive game!

 Really polished and cute. I just wish there were different stages, maybe with different cat layouts?