Nice!
Ferb
Creator of
Recent community posts
Leaderboard largely using the scores in the comment section:
- Gsbush: 80
- Gsbush's friend: 69
- Pez: 61
- Ferb (mine): 59
- omar_tnt: 54
- wjyg: 52
- Hugo57k: 50
- Panzer: 47
- SperOCasp3r: 47
- Final Boss Project: 46
- NOOB_10608: 45
- o freecake o: 44
- Exa D. Chroma: 44
- YuZ ZuY: 44
- miomancer: 37
- mincrafter1333: 35
- axen351: 33
- Ferb's gf: 30
- Blackcrow40: 29
- Magical Penguin: 25
- sinko: 23
- Rogerup: 22
- Mr Immortal: 1
Let me know if you want your score added/updated!
I really enjoyed it! I just wish the winning objective was "get more damage" rather than "kill in less shots" for the sake of a higher skill ceiling and better correlation between rating and skill.
At the top level it's just about consistently killing in 8 shots, because I'm pretty sure it's impossible to kill in 7. And while 8 is difficult, with a decent level of practice I think pretty much anyone could virtually always achieve it, so unfortunately there really is a solid skill ceiling beyond which you can't really improve.
Also sorry Nick, your AI nearly managed to kill me in 8 shots but not quite.
I really loved the feeling of becoming more powerful as I leveled up and being able to place things more quickly and construct larger and larger things more efficiently. Unfortunately once I discovered that there's a level cap, these feelings faded and while I do enjoy constructing things for the sake of it, the sense of progression that had me hooked dissipated. I would really love it if the level cap was removed.
Hey! Do you want to torture yourself by playing this awful game made entirely in 48 hours?
Well you're in luck, this game offers you the WORST experience, guarenteed!
Play here!
This is freaking amazing! As said in another comment it's so incredibly satisfying with all the ridiculously well designed animations that there's no way to get truly mad when dying. It's an incredible feeling even to get shot, I love the fact that you move a little when you die as well, it's just absolutely amazing!
A couple experiences I had that really make this game special to me:
- After hours of playing through it and (due to my extreme lack of skill) only getting 4/12 of the documents when they all spawned right next to each other, I decided to try something really dumb. I shot straight up when met with a room that had a sky. The bullet went up, and twinkled into nothingness. While it lay somewhere so high I couldn't see it, I wondered if it was even plausible for any game to have a bullet come straight back down, I doubted it would work. Then, slowly, it fell and twinkled back into existance. I stood, awestruck, and when I thought this game couldn't get any better, I heard a faint "whizz" as the bullet flew and hit something I couldn't see. Truly amazing.
- The stanima bar was realistic, but the fact that you can hear your heart pounding as you run makes it really feel like you get exhausted after running a while, but it's amazing that you've added the stanima bar falling faster when you run up stairs, and jerkily as you jump. I also love how when you crawl you can still run, but not as fast as when you stand. I really like this elemant a lot.
- The fact that all enemies have specific weaknesses, the turrets have a spot where it will stop turning, and a spot to disable it entirely. And if you're really too lazy to deal with these weaknesses, you can waste 4-5 bullets on the head and disable it. With the flying drones, each rotor you hit will make it spin awkwardly, the other rotor supporting it alone. If you hit both, the drone falls but remains active, shocking in vain. Really love this!
- And finally, of course, the thing I downloaded the game for! The gun mechanics, all the little clicks and clangs, the fact that you can do anything you can in real life with it. It takes serious skill to do anything quickly and effeciently with it, and when a drone is after you, you usually don't have time to reload a whole nother magazine.
It's all so satisfying! Again, all of these elemants combined make it impossible to get angry when you die, you just smile and try again. Knowing you'll probably never get all 12 documents, but not caring. The game is so good, infact, you aren't playing to win. You're playing to continue experiencing the clicks and clangs, the moments of terror at running out of ammo, and the pure realistic and extremely fun scenario you find yourself in. I abosolutely love it. If it's not too much a bother, as it seems you've taken no corners in designing easily one of the most satisfying FPSs I've ever seen out there, please, continue working on this. Do what the description suggests you planned to do, and move beyond other simulators, making this a real game using all of these awesome mechanics.
I know you probably won't read this all, but thank you so much if you did.
-sincerly, a very drone-shot fan.