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A jam submission

The Good Old DaysView game page

Submitted by Esguinha — 8 hours, 44 minutes before the deadline
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The Good Old Days's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#143.6113.611
Use of the Limitation#193.6673.667
Overall#203.4113.411
Presentation#253.3333.333
Art#323.3333.333
Audio#333.1113.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Software used
Unity

Cookies eaten
4 oreos

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Comments

Submitted

Really good game! Unfortunately the game didn't go into the minigame battle once I got through the boss's text, but I was able to play it via the main menu. Overall a great experience! Especially liked the death ending, I don't know if there's a way to win or not!

Developer(+1)

Thanks for the feedback.No you aren´t able to win in the end.The bug that you cant go to the minigame through the boss is wierd. I am going check that later.

Submitted

Thanks for getting back to me! That's understandable, still much better than my submission by a long shot xD

Submitted(+1)

The concept was great! Using the memories to see hidden stuff or stuff that isn't actually there is a great idea for a platformer. I didn't get much use of the memory bubble in the second half though, mainly because I was too busy dodging the fireballs. Maybe if you can use the memory to reveal platforms to jump to or hide under that could give the player more reason to use it then. Well done!

Submitted(+1)

I really liked the art. Opposing world of trash and trees. Nice atmosphere.

Submitted(+1)

Thought the concept was really neat. Very creative use. Overall art style music and theme were well put together. nicely done! 

Submitted(+1)

I like the idea of Mask. But was click a drag not necessary ? i felt tired in finger lol. 

In the falling fireball level. You could have use the Mask feature by putting a large wave of fireball then the player need to find the fake one for him to dodge. I was able to dodge most if not all of them easily. And beside, i suppose the endgame trigger is when you get hit ? well that took me a while, as i died by accident too.

Developer(+1)

Now that i think you make a valid point making the mask follow always the mouse.The fireball level suggestion would be fun too .I am thinking of updating with all the suggestion to make a great game.

Submitted(+1)

I really liked the art and the different game modes. My one improvement would be that sometimes you could see out the map which would remove some of the immersion.

Developer(+1)

thanks for the support.I definitely be more careful next time XD