Yep, that was one of my main concerns. At one point I had a more elaborate tutorial, explaining them, but I ended up throwing it out of the window for cluttering up the game to much. I then proceeded to add the Exclamation points to the anvils, but I must say that that was more of a last minute implementation, and definitely not the best solution for the problem.
Der Mythenmann
Creator of
Recent community posts
https://itch.io/jam/wowie-jam-4/rate/1662644
This is my submission, would mean the world if you'd check it out :)
https://itch.io/jam/wowie-jam-4/rate/1662644
I made a little snake game, would be happy if you gave it a shot :)
https://itch.io/jam/wowie-jam-4/rate/1662644
In case yall wanna try mine :)
https://itch.io/jam/wowie-jam-4/rate/1662644
I'd love to get your opinions on mine :)
For two hours this is really great! Imo the jumping physics feel just on point, and i love the visual style with the scanlines! One thing that I would probably add is some way for the player to realise the (optional) double jump feature, since BigAwesome and I absolutely didnt notice that until the last level xD
I absolutely adore the art for this game! Also the theme was executed in a very good way! Now, I do have some criticism... Firstly, the game is hard. VERY HARD. But it sometimes feels a little bit unfair, since you sometimes get seen by guards, that are outside of your own vision and therefore not really avoidable. I think the game would benefit from some kind of visual indicator of the guards. Also, I personally took 2 attempts to notice I could hide in objects, so I think a little tooltip at the beginning would be quite helpful to new players (As well as an Indicator in which objects you are able to hide in, as i found myself dashing into obstacles thinking they were "enterable" quite often).
That probably sounded far more harsh than I intended, I really could see this game as one of the jams winners! Keep up the good work!
I really dig the execution of the theme with this one, but it feels a bit empty for a major time of playing... I'd suggest to either give the player a bit more to do (I think some collectibles would fit in great!), like further limit the play area or enhance the vision. Furthermore I think new players would benefit greatly from a small tutorial in the beginning^^