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Flower Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is it relevant to spring and does it follow the theme? | #1 | 4.375 | 4.375 |
Overall | #7 | 3.587 | 3.587 |
Audio | #7 | 3.500 | 3.500 |
Graphics / Visuals | #7 | 3.750 | 3.750 |
How much do you like the game overall? | #8 | 3.313 | 3.313 |
Gameplay / Fun | #13 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
Fonts and audio are pre-made assets available on OpenGameArt; see project page and CREDITS.json for details.
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Comments
It took me a while to get a hang for the crossbreeding, but as soon as I noticed that plants have to stay for multiple sleep cycles I had fun with it.
The seedlings are a little hard to see since their dark green color has little contrast to the lawn background. Placing multiple plants at once would be a great improvement.
I love the art and sound effects! I'll admit the crossbreeding mechanic was kinda hard to understand, but overall it was a fun game! I think it also could have been better with some other mechanic, like watering, or having a penalty for doing certain things too often
Thanks for the feedback! Could you elaborate on what you found hard to understand about the crossbreeding mechanic? I'm planning to expand the game at least a little bit once the jam is over, and fixing usability issues is an important part of that.
I'll look into adding watering! I already have a few ideas of how to integrate it into the game and maybe improve the economy/give the player some more goals in the process.
I just couldn’t get it to work. I placed different colour flowers next to each other and they did not make a new colour. Am I missing something or is it a bug?
Whether you get a seed after sleeping, and whether that seed is a hybrid, is random, so depending on how long you played, it may just be bad luck. (I know that when I was play testing it, it seemed to take forever to produce purple cosmos specifically...but I couldn't find any reason for it, and an acquaintance who play tested it seemed to get plenty of them. I assumed it was just the RNG being finicky.) Additionally, red and yellow don't produce a hybrid.
Still, I'll look into it and make sure it's behaving properly before I upload the post-jam update.
Really cute game, the art is so lovely!
Would like to see some difficulty added here, maybe some penalties for using the sleep button or can only grow x amount until upgraded? Definitely room for expansion post jam!! :)
Thanks for the feedback!
Limiting how much the player can grow, particularly early on in the game, is a good idea. I might try giving the player a small plot of land to start, then they can buy upgrades to get more area for growing.
Lovely game, I really like the art! Would be fun to see it expanded and perfected after the jam!
very cute game! Would be nice if you could buy a scythe or some other tool to harvest more efficiently because it's a lot of clicking
Thanks for the feedback! I almost added a "harvest all" button but then didn't for some reason. A purchasable scythe is a good idea, both for addressing all the clicking and giving the player something to work towards with earning money.
A very cute game with an especially charming artstyle! i think the economy needs a bit of work tho for it to be perfect^^
Really nice looking and chilling game. Nice job! The only downside I see it's that once you complete the first order, it's really easy to earn money, if it were a little more difficult it could be more addictive.
That's a cute game for sure! ^^