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Fernando Aires Castello

14
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A member registered Jan 06, 2017 · View creator page →

Creator of

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I've been waiting for this game to come out for YEARS. Can't wait to download and play asap

Glad you like it! I started my programming career using BASIC on an 8-bit machine (the MSX), so for me there's also a lot of nostalgia in developing this project and that's my main inspiration

Thanks! Although I'm sure it lacks proper documentation related to the syntax of a few specific commands, I'll try to update the docs with more detailed info soon

Thanks!

Thanks!

Thanks!
I've also tried making this same project in Javascript so it could work on the web, but performance was too poor and the browser environment is too restrictive for what I wanted to achieve so I just gave up lol... most likely someone with better skills at web development could do it though

:)

Thanks!
I have published the source code on GitHub so if you want to see how it was made, just search for PTM in my GitHub repositories.

Got it, thanks!

Hi there!

A couple of days after I submitted my entry (MAGIC DUNGEON), someone alerted me to the fact that it wasn't working due to missing DLLs. Then I found out that I needed to include some Microsoft Visual C++ runtime DLLs along with the executable, so I removed the original ZIP  with the game files and uploaded a new one with the required DLLs.

There is actually a comment in the game page from someone who tried the original release and he said it wasn't working. After including the DLLs in the new release, I tested it in a different computer and it worked fine.

I noticed that apparently someone had already rated the game before I uploaded the new ZIP, so my question is if the original release actually worked for someone (probably because the system already had the MSVC redistributable installed), or it just didn't work and it was "rated" anyway?

Hi, thanks for letting me know! I'm looking into this issue and will upload an update soon.

I'll be using C++ with TileGameLib

A long time ago I dreamt of a huge chain-like object floating around the sky, and the sky was green, and for whatever reasons I assumed it was some kind of radioactive experiment gone wrong, and that's where the idea came from.

This was my very first attempt to develop a full-fledged videogame, and I can say it was a wonderful experience, so I thought I should share it with other fellow game developers. In this game you are Santa Claus himself and you must bring Jimmy's presents because it's January already and he is tired of waiting :P On the way you will find secrets and other children with their own weird little stories, as well as some unexpected characters and revelations.

Below is a link to download the game, and then a bit of backstory:

https://fernandoairescastello.itch.io/super-santa-nightmare

Well, I've been creating numerous videogame demos and prototypes since I was around age 12 or something like that. I started programming in BASIC for the MSX computers. Then years later I started learning more useful languages like Java, then C/C++, then Javascript (along with HTML and CSS) and as a consequence new and "more advanced" game demos and prototypes emerged. But I had never really developed a full game that was actually worth playing, at least in my opinion. I was starting to believe that I had no talent whatsoever and that I should probably abandon all hope.

But then there was this event in a particular internet community where people would create games for one another (secret santa), so I decided to join in to see if I could actually create something worth playing and that someone could enjoy it. The fact that there was a deadline (Jan 7th 2017) and that I was somehow "pressured" to finish the game as a present to someone else, made me feel a lot more compromised and attached to the project, which eventually led to the release of the game.

The best part is that I ended up learning a lot about Unity (the engine used to make the game), in which I was not very proficient. So now I believe I can actually create better, full-fledged games, and then I've come to the conclusion that I am not untalented but rather undermotivated (I never really had any reason whatsoever to finish making a game).

Anyway, I hope this story can be "inspirational" to someone out there and that more and more indie developers can create their own games and enjoy what others have created.

Happy new year and let's make a lot of games in 2017 (and beyond)!