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What Language & Engine are You Using?

A topic by NorthStateGames created Feb 12, 2023 Views: 1,011 Replies: 22
Viewing posts 1 to 23

Curious to see what language and engines people are using this year?  Last year I used GMS2, as that's what I had the most experience with. I've since gone down a rabbit hole of coding in Lua and Javascript and I'm leaning toward an engine-less Javascript framework for the jam. Been experimenting with expanding the scope of the Broughlike JS tutorial to see if it might work for a more traditional styled RL. Love2D or Pico-8 are my backup plans as I sketch out scope for the 7DRL, hoping to do something with a western theme. 


Would love to hear what others are planning to use!

I'm thinking of either using JSRL (if I go with turn-based) or Unity (if I go with real-time).

If I end up using JSRL I might migrate it to TypeScript the week before the challenge.

I'm not sure i'll take part in the challenge this year, but if i do i'll use vanilla js with my "old time friend" ezjsrl [basically my version of rotjs coded during past 7drls] or plain c.

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Maybe i'll go with  !!!!!PLOT TWIST!!!!! pen, paper and dices! This year i've not found a good coding idea ... we'll see what comes to mind.

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I'll be using the Python3 libtcod tutorial tuned with enhancements learned from other tutorials (mainly Trystan's AsciiPanel and Rust RLTK tutorial).

I don't like this tutorial a lot, but as me and my children will be making their own 7DRL, I built a "standard" engine and then each one of us will "customize" as our needs. It seems cheating and an easy task, but for the 7DRL I'll be working as a project manager with my son and daughter, building my game, helping them to build theirs, and also with regular job... It can be fun! :D

P.S.: Actually we are designing our games: getting ideas, themes, choosing enemies... But all over paper, no coding is allowed! And when the 7DRL starts, straight to implement and test the games :)

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This sounds awesome!

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I've completely moved over to Godot for most of my game development, so I'll be using that.  In the past I used C, Love2D, or Pico8.

Linux, C, ncurses.  Old-school. :)

C++ and sfml

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If i join the jam I'll be using GODOT

C + SDL2

I only have ever used Unity/C# so that's what I'll be using.

This is going to be my first game jam and I'm going to try Unity

C++/libtcod

I'll be using C++ with TileGameLib

I'll be using Godot. Before I've used Labels and TextEdits to make entirely text based roguelikes (all unfinished), but now I wanna make it with pixels. I'll likely be reusing some proc gen scripts and sprites I've made well before the jam.

I enjoyed using PixiJS for the last 2 years, and will be using it again this year.

I'll be using either Unity or GDevelop. 

GDscript in Godot

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C# and Unity - it's all I know =D

Leadwerks- c++ for the procedural plotting and LUA  for the game scripting.

I'll be using Unity and C#. I believe I have the best change to get something finished with Unity. I try to stick to what I know, so that I could concentrate on making the actual game, but my Unity skills are also lacking a bit. 馃槉