Thanks for playing the mod!
Ill see what i can do about nerfing the necrowmancer, as it stands he is a little too bs for vanilla which I can def tone down lol, (the enemy is from a game called MediEvil, where you have these asshole scarecrows fucking you over in tight corners with their spin move like this so its almost poetic hahaha). Regardless ill be nerfing their health down to something less unbearable, and reduce the speed on them. Maybe increase the knockback they take too.
As for map textures overriding stuff, ill definitely be releasing an "oops all monsters" version when I finish 1.0 that wont have the extra food for map placed pickups, and the test map content either.
fesh
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Versatile Factions - A Monster Randomizer mod comments · Replied to Prox-Mine-Painter in Versatile Factions - A Monster Randomizer mod comments
it utilizes some acs magic but heres the simple run down
Bullet puff height (z value) is given to the monster, and the acs script is activated.
The Acs script creates a "head" range for monster (between monsters height + z value and monsters height - monsters height / 4 + z value), basically it gets the top area of the monster. If the bullet height value given to the monster falls in that range, it registers a headshot. The headshot in this case causes enemies under 70 hp to die instantly, and enemies above that to take 15 extra damage
Hopefully that explains it, acs is handy but also a finnicky thing, and even i was shocked that it worked. Just pray any custom monster doesnt have thier head on the lower part of the hitbox :)
Versatile Factions - A Monster Randomizer mod comments · Replied to funts in Versatile Factions - A Monster Randomizer mod comments