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FidgetBearGames

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A member registered Aug 09, 2021 · View creator page →

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This a great entry with a great concept that has a lot of potential still.
I thought it was a bit strange that you could get stuck on the mirrored platform if it moved down too much, but then the last(?) level introduced the idea of using the moving platform and it all made sense. I wish that was developed a little further, that was my favourite part!

I don't know if you want to continue with this project, but here's some random thoughts and tips (maybe for other projects as well). Do with it what you will.

If you want to have downtime between the levels, consider having something to do for the player. Collecting e.g. coins, having visually interesting things (in the background), a little more involved platforming. Just pressing right on a blank background is a bit boring.

Why stop the player in their tracks to read multiple pages of text? Have it running at the top or whatever while we're in the chill sections. Lots of players just want to keep running. Also try to strip down unnecessary text ("you're trying to get to a campfire" is never really necessary, I'm just going to run right anyway!)

 (sorry if it's too much lol, I really enjoyed playing through this!)

One of the most creative games of the jam! Hilarious and actually good puzzles, definitely one of my faves.

I can't stop playing this? Reminds me a lot of this old flash game called Avalanche. Only thing I wish is that you could influence the 'player' a bit more, maybe it tries to (not) squash you? Really great game otherwise!

Fun puzzler! The level where you use a button to press the button is really neat.

Pleasantly surprised with this one! Really simple yet effective concept, played it till the end!

Cool game. I kept wanting to box select the ghosts. Loved spawncamping that damn pac though ;)

Great game! Like the idea. Reminds me of Lemmings and Kirby's Canvas Curse. It's a bit easy how it is now, and the first couple levels are a bit big, but this concept still has lots of room to grow.

Maybe by limiting the amount of blocks you can place, sending in a lot of players, different brush sizes etc. Definitely got me thinking about the possibilities!

Very addicting game! Took me couple of tries but I just had to finish it. The provoke/hide mechanic added some extra strategy, as well as deciding which mice are or aren't worth saving.

this was super hard to figure out. Mostly because I think, once you die, the game just keeps going? or is there a way to get back? Secondly, it was way too hard to see what bot you're currently controlling.

The idea of fighting against other bots, while also keeping enough alive to jump to is pretty interesting, and could add some neat strategy if worked out a bit more.

man this art is amazing! Was a bit tricky to find out what to do exactly, but was pretty fun once I got it. Also, scroll wheeling as an input is wild!

now I know how these bosses feel! That red square is cheaating, my attack went straight through!

I don't really know what the point of grabbing but not eating the food is? But that sure is a cute bear!

I got 52 seconds! Pretty fun, but the falling spikes are a bit hard to see

Neat! Kinda simple, but nice puzzles. Actually got me thinking at level 3 ;)

This game is awesome! Played it till the end, well worth it!

I think the most important thing is that it should lerp the closest side towards the camera, and it should do so with respect to the bunny's 'up'. I uploaded a quick demonstration of what I mean, check my profile.

Secondly, I think you should always know where the bunny is. Some ways would be showing the bunny to the side of the cube, either with an emitted light ray or an image with a pointing arrow or something, or showing the bunny transparently through the cube. Maybe a sound effect in left/right ear helps as well

Awesome game, great concept especially. Would definitely play a fully worked out version of this!
Here's a couple of things I experienced to maybe keep in mind.

Firstly, the cube was a bit unwieldy, I lost track of where I was all the time.

Secondly, not all puzzles felt as deliberate. I feel like I 'cheated' most of the puzzles by "cubing the egg". This was also because the possibility space was so huge, right from the start. It might be hard to force an interesting solution if you don't limit the player in some way (especially at the beginning). It feels a bit cheap if the solution was only one or two moves that you just hadn't seen.

The second to last puzzles was a great example of forcing the player to stay in the middle lane, which made for some nice a-ha moments.

Lastly, and really nitpicky, it also feels kinda weird that the egg doesn't respect gravity.

Sorry to sound so negative, I'm actually really positive about it and I'm glad I played this!

Start is slow and painful but gets way better after a couple of dice. Feels kinda bad that you can get penalized for killing enemies though.

Was really unclear that you can change the size of the platform with A/D!

Mechanic was pretty interesting but the puzzles were way too easy.

I started with a rolling die, which turned into "you shouldn't let one face get on top", which turned into "but why not turtles?"

Thanks for playing!

Kinda barebones presentation, but this is the best version of this idea (of the rolling cube) I've seen this gamejam! The +1 squares make for interesting puzzles.

This game is like single player Ultimate Chicken Horse. Pretty interesting! Loved the effect of the star rays going over screens. Controls were really slippery and kinda annoying though. Also the no difference between screens were you could or couldn't pass through was kinda evil. Thought I was stuck in a single screen game at first.

It took me so long to figure out that the dice roll is at the start of the bar, not at the end of it!

Was very tough without pausing even on slow. Concept's great though, really frantic, could see it in a full game.