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finalbossblues

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A member registered Oct 27, 2015 · View creator page →

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(4 edits)

Thanks for reminding me (this reply if also for anybody else who has the same issue):

We did update the generator to support mac OS, but it doesn't on every machine. From what I understand, it's possible that it has to do with some hardware compatibility layer, but we'd need more information.  Please email or dm me with the details about your specific problem and it could be helpful.

Hopefully we can solve it, and when we do I'll edit this post.

For now we might have to say that the primary platform is windows and not all macs are guaranteed to be supported. 

Thanks

it is! :)

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Those were removed from the general-engine version of the set because they're based on designs from the original RPGMaker. If you need them send me an email and I can attach. thanks!

Hi

For the base rectangle rooftops, there's a set on tileA3. For regular houses like the one in your image, it's easy to use the autotile.

The other tiles that you have are used for extending that roof into different shapes. Holding the shift button while placing those tiles will prevent them from warping the autotiles around them.


Hope that helps.

thanks!

Sure, go ahead and send me more information in a message; I'll pass it along to the programmer. Thanks!

These go on sale pretty often for various season events; you just missed the big Christmas sale. Thanks!

For just one character, it's likely. Send me a message or email and I'll take a look. thanks

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Thanks! Running animation wasn't included because sometimes depending on the game engine, it can be made by speeding up the walk animation. I agree that it doesn't look anywhere near as good as full running animations, but it allowed me to prioritize other animations instead. It's not impossible that I make more animations in the future, but in all honesty-- any new animations are a low priority because there are so many existing pieces that'd need to be re-animated, and it'd require the whole generator and sheet to be restructured. 

For the time being, future character expansions will be more pieces, accessories and weapons that will build on the existing animations. 

Run animations for full custom characters would be more likely because it could be done without reworking the existing system.

Sorry if that's not the answer you want to hear from me, but I like to be open. If you have other suggestions for how to handle it, I'm open to hearing more. Thanks!

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Holiday bundle ends tonight, so I'll set up the regular one now.
https://itch.io/s/129459/time-elements-bundle
Also-- Thanks, I appreciate it! That means a lot.

Right now these are a part of the winter sale bundle.  After the sales are over there will be another regular bundle. Thanks!

This pack is a special download for Patrons. You'll get a download key if you subscribe to my Patreon page.

Not every character has attack animations, and in the Time Fantasy style, those animations are in one direction designed for final-fantasy style side-view combat. If you need action attacks in four directions, then my Elements pack has that for all the characters you can make. thanks!

Right now there's no plans for portraits. Send me a message and maybe we can work it out. Thanks!

Yes.

I have released a collection of church-themed assets on patreon. You can find them here:

As for how you got them-- 🤷 Since most of this stuff is pretty old, don't worry about it. It will likely be released to non-patrons in some form of ultimate compilation in the future anyway.

I hope it's useful for your game project ☺️ Thanks!

Yeah, there's something that I don't understand about currency conversion-- this one is set to require a pledge of $7 because it's intended for the $10-tier, so I hoped that would work to give some extra padding for other currencies. It's most likely that I messed something up :P I'll send you a download key to your patron account. Thanks!

It includes some bonus sprites and more color variations, but the core content is mostly the same. Generally for patrons who have kept up with the releases, you are right and it's not a necessary purchase. Thanks!

I edited them myself, generally by shrinking them and then cleaning it up with some manual pixel fixes. Thanks!

Welcome :) The dust effects are  edits I made, based on this asset pack (really good stuff!) Hopefully that's what you're looking for. 
Thanks!

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They're based on a 16x16 tilegrid base size. That means that some monster sprites may be larger than a single tile but scale with characters and environments based on that size.

Most of the monsters are not four directional. They're designed for use in full movement-based action-combat systems (like Zelda instead of a turn-based RPG).

Some of the monsters, like the marauders in that gif, have two diagonal directions (up and down) which can be flipped to make four directions for most real-time action combat systems. 

If your game is something that specifically requires four cardinal directions for every enemy design (like a tactics system where it matters which grid direction to target), then these monsters might not be the best solution for that project. The human characters in my Elements sets have animations in 4 directions, that might work better for your needs.

Thanks!

Thanks!

You can layer both if you use an image editor, but there's naturally some limitations when we use the generator. thanks!

There are no limits on their use, you're welcome to use then in any engine. You just need to edit the sets to work for other formats. Thanks!

I believe it was solved with an update, but it might be causing problems still-- since I can't test on a mac myself, it's hard to say for sure. I'll pass the message onto the programmer, thank you!

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You might be looking for this expansion pack. It matches directly with the characters from this pack and gives them side-view style animations like the ones used in SNES turn-based combat game, so it might have what you need. https://finalbossblues.itch.io/side-view-animated-rpg-battlers

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Yes there will definitely be more expansions in the future. As for bundle discounts, yes I usually participate in all of the major seasonal sales. thanks!

Everything is based on a 16x16 tilesize. Upscaled versions are available for the relevant RPGMaker formats.

Yes, definitely! But... when? There's other stuff at the top of the list first :shrug:

There's other assets with dust and other effect animations that can be used for that. thanks!

Yes that's fine, thanks!

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Yes of course, these ones are a special holiday freebie so there's no limitations on using them. No credits are necessary, thanks!

Yes, the Time Fantasy style has a lot of Side view battlers, in an expansion pack and also as a lot of patreon standalone assets. For elements, side view battlers are possible to make by putting together some of the animations, though it was designed for four-directional action combat so not every animation lines up perfectly. thanks!

Yes go ahead, thanks!

I've released some 4-dir action animations for Time Fantasy on patreon, but the set is too big to support that for the overall series. For now Elements will support four-directional combat and Time Fantasy will remain primarily intended for side-view RPGs.

I've released some 4-dir action animations for Time Fantasy on patreon, but the set is too big to support that for the overall series. For now Elements will support four-directional combat and Time Fantasy will remain primarily intended for side-view RPGs.

They're not formatted for it, so you'd need to re-arrange them significantly. However they are based on a 16x16 tilesize, which is the same as RM2K3. So it's definitely possible but they'd just need to be re-organized. Thanks!

No, this is a core set. The packs available for patrons are listed in the patron FAQ with links. Thanks!

You'll likely need to reorganize the sheets; they don't include RMXP format by default. But as long as you organize them in the XP format (and use them alongside other similar styled pixel art so they don't look out of place) there's no reason that they wouldn't work. Thanks!

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This is no longer available on patreon, only when it was first released, so it would need to be purchased separately from patreon. This should explain how it works:

Every regular pack gets a patron download when they are first released. Patrons at that time can then download them for free. This rewards those who are already patrons before new packs are released. As long as you are a patron -- you'll get access to the download key for any packs as they are released during that time.
These release keys are revoked after 2-3 months. That way, latecomers can still have access to the downloads, but they won't be up forever. New patrons are welcome to download these packs if the link is still available in the archive, but it isn't guaranteed to always be available.

The FAQ thread on my patreon page lists all the packs that are available to patrons, there's a bunch that are always available as patron bonuses, this timing is for the major releases like this one.

Thanks!

there's a little blue octopus you can see in the images. I also have a giant boss-type one that you might be talking about, that's in this pack:
https://finalbossblues.itch.io/tf-mythical-monsters
Thanks