It includes some bonus sprites and more color variations, but the core content is mostly the same. Generally for patrons who have kept up with the releases, you are right and it's not a necessary purchase. Thanks!
finalbossblues
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Welcome :) The dust effects are edits I made, based on this asset pack (really good stuff!) Hopefully that's what you're looking for.
Thanks!
They're based on a 16x16 tilegrid base size. That means that some monster sprites may be larger than a single tile but scale with characters and environments based on that size.
Most of the monsters are not four directional. They're designed for use in full movement-based action-combat systems (like Zelda instead of a turn-based RPG).
Some of the monsters, like the marauders in that gif, have two diagonal directions (up and down) which can be flipped to make four directions for most real-time action combat systems.
If your game is something that specifically requires four cardinal directions for every enemy design (like a tactics system where it matters which grid direction to target), then these monsters might not be the best solution for that project. The human characters in my Elements sets have animations in 4 directions, that might work better for your needs.
Thanks!
You might be looking for this expansion pack. It matches directly with the characters from this pack and gives them side-view style animations like the ones used in SNES turn-based combat game, so it might have what you need. https://finalbossblues.itch.io/side-view-animated-rpg-battlers
Yes, the Time Fantasy style has a lot of Side view battlers, in an expansion pack and also as a lot of patreon standalone assets. For elements, side view battlers are possible to make by putting together some of the animations, though it was designed for four-directional action combat so not every animation lines up perfectly. thanks!
This is no longer available on patreon, only when it was first released, so it would need to be purchased separately from patreon. This should explain how it works:
Every regular pack gets a patron download when they are first released. Patrons at that time can then download them for free. This rewards those who are already patrons before new packs are released. As long as you are a patron -- you'll get access to the download key for any packs as they are released during that time.
These release keys are revoked after 2-3 months. That way, latecomers can still have access to the downloads, but they won't be up forever. New patrons are welcome to download these packs if the link is still available in the archive, but it isn't guaranteed to always be available.
The FAQ thread on my patreon page lists all the packs that are available to patrons, there's a bunch that are always available as patron bonuses, this timing is for the major releases like this one.
Thanks!
there's a little blue octopus you can see in the images. I also have a giant boss-type one that you might be talking about, that's in this pack:
https://finalbossblues.itch.io/tf-mythical-monsters
Thanks
They're not designed to work with the default weapon system in rpgmaker because it causes all sorts of problems (with other styles too-- their weapon system is very poorly designed)-- so the best solution is to just export multiple versions of your character with different weapons and then switch which sheet you're using. Thanks
If you want some character-sized fighter ships, check out the Mecha War pack. For something bigger than that, it depends on patron interest I think. It could be fun, but I'd probably need to see it in the requests. Thanks!
https://finalbossblues.itch.io/mecha-wars-sprite-pack