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finalbossblues

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A member registered Oct 27, 2015 · View creator page →

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It includes some bonus sprites and more color variations, but the core content is mostly the same. Generally for patrons who have kept up with the releases, you are right and it's not a necessary purchase. Thanks!

I edited them myself, generally by shrinking them and then cleaning it up with some manual pixel fixes. Thanks!

Welcome :) The dust effects are  edits I made, based on this asset pack (really good stuff!) Hopefully that's what you're looking for. 
Thanks!

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They're based on a 16x16 tilegrid base size. That means that some monster sprites may be larger than a single tile but scale with characters and environments based on that size.

Most of the monsters are not four directional. They're designed for use in full movement-based action-combat systems (like Zelda instead of a turn-based RPG).

Some of the monsters, like the marauders in that gif, have two diagonal directions (up and down) which can be flipped to make four directions for most real-time action combat systems. 

If your game is something that specifically requires four cardinal directions for every enemy design (like a tactics system where it matters which grid direction to target), then these monsters might not be the best solution for that project. The human characters in my Elements sets have animations in 4 directions, that might work better for your needs.

Thanks!

Thanks!

You can layer both if you use an image editor, but there's naturally some limitations when we use the generator. thanks!

There are no limits on their use, you're welcome to use then in any engine. You just need to edit the sets to work for other formats. Thanks!

I believe it was solved with an update, but it might be causing problems still-- since I can't test on a mac myself, it's hard to say for sure. I'll pass the message onto the programmer, thank you!

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You might be looking for this expansion pack. It matches directly with the characters from this pack and gives them side-view style animations like the ones used in SNES turn-based combat game, so it might have what you need. https://finalbossblues.itch.io/side-view-animated-rpg-battlers

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Yes there will definitely be more expansions in the future. As for bundle discounts, yes I usually participate in all of the major seasonal sales. thanks!

Everything is based on a 16x16 tilesize. Upscaled versions are available for the relevant RPGMaker formats.

Yes, definitely! But... when? There's other stuff at the top of the list first :shrug:

There's other assets with dust and other effect animations that can be used for that. thanks!

Yes that's fine, thanks!

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Yes of course, these ones are a special holiday freebie so there's no limitations on using them. No credits are necessary, thanks!

Yes, the Time Fantasy style has a lot of Side view battlers, in an expansion pack and also as a lot of patreon standalone assets. For elements, side view battlers are possible to make by putting together some of the animations, though it was designed for four-directional action combat so not every animation lines up perfectly. thanks!

Yes go ahead, thanks!

I've released some 4-dir action animations for Time Fantasy on patreon, but the set is too big to support that for the overall series. For now Elements will support four-directional combat and Time Fantasy will remain primarily intended for side-view RPGs.

I've released some 4-dir action animations for Time Fantasy on patreon, but the set is too big to support that for the overall series. For now Elements will support four-directional combat and Time Fantasy will remain primarily intended for side-view RPGs.

They're not formatted for it, so you'd need to re-arrange them significantly. However they are based on a 16x16 tilesize, which is the same as RM2K3. So it's definitely possible but they'd just need to be re-organized. Thanks!

No, this is a core set. The packs available for patrons are listed in the patron FAQ with links. Thanks!

You'll likely need to reorganize the sheets; they don't include RMXP format by default. But as long as you organize them in the XP format (and use them alongside other similar styled pixel art so they don't look out of place) there's no reason that they wouldn't work. Thanks!

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This is no longer available on patreon, only when it was first released, so it would need to be purchased separately from patreon. This should explain how it works:

Every regular pack gets a patron download when they are first released. Patrons at that time can then download them for free. This rewards those who are already patrons before new packs are released. As long as you are a patron -- you'll get access to the download key for any packs as they are released during that time.
These release keys are revoked after 2-3 months. That way, latecomers can still have access to the downloads, but they won't be up forever. New patrons are welcome to download these packs if the link is still available in the archive, but it isn't guaranteed to always be available.

The FAQ thread on my patreon page lists all the packs that are available to patrons, there's a bunch that are always available as patron bonuses, this timing is for the major releases like this one.

Thanks!

there's a little blue octopus you can see in the images. I also have a giant boss-type one that you might be talking about, that's in this pack:
https://finalbossblues.itch.io/tf-mythical-monsters
Thanks

There will be a future pack with monsters designed for this style of action combat. I've already shared 12 of them on my patreon throughout the summer. Thanks!

They're not designed to work with the default weapon system in rpgmaker because it causes all sorts of problems (with other styles too-- their weapon system is very poorly designed)-- so the best solution is to just export multiple versions of your character with different weapons and then switch which sheet you're using. Thanks

Yes, that's fine! Have fun :)

You can now manually change the scale by editing the "Window Scale" value in the Settings.json file, thanks!

The export formats are explained in the PDF file. If you need to customize it to a specific format for your own use, then you'll need to edit the files yourself. Thanks!

Oh yeah, I forgot to set up the regular TF bundle after the summer sale. thanks for the reminder! 

Yes, there will be more expansions. My next release will be a pack of monsters, but after that I plan to return to the character pieces with the next expansion. thanks!

If you want some character-sized fighter ships, check out the Mecha War pack. For something bigger than that, it depends on patron interest I think. It could be fun, but I'd probably need to see it in the requests. Thanks!
 https://finalbossblues.itch.io/mecha-wars-sprite-pack

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It's just how the layering system works in the generator. You can export them separately and combine them in your game! The assets are designed so a sword and shield combo looks good together. thanks

Thanks!

Not in this one, but there's an add-on pack with side-view RPG battle animations that go with these characters. Thanks

Eventually! 🤣 There's a lot on the to-do list. Thanks!

That's from the RPGMaker autotiling. You need to hold the Shift button to override the automatic tiles.
Sorry I didn't see this earlier, I hope you got it!

Game Maker. thanks!

The music came from a asset pack bundle, so I can't take credit for that! Thanks

thanks! The biggest skill that I'm proud of from experience doing game jams: scope and time management 🤣