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Fire Gypsy

6
Posts
1
Topics
A member registered Dec 22, 2015

Recent community posts

The little man got some swagger in his step.


(6 edits)

Some messing around with the physics seems to have fixed it. Smooth as butter now, but collisions shoot you off in the opposite direction.

(3 edits)

Our little spaceman seems to have the jitters...


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We started our project with just a simple physics 2D simulation of a ball with motion controlled by the wasd keys in the normal cardinal directions. We also prepared a simple sprite for our main character, who is wearing a space suit. We added him into the simulation and gave him a generic weapon, which points at the location of the mouse on screen. We added controls so that if the gun is pointing above the figure's body the gun will be created after the person and appear to be on the other side. This is what we currently have for our project:

https://twitter.com/FireGypsy1/status/679124657786736640

Star Dust main character

I'm Fire, and I'm a Physics/Comp. Sci. university student. I am working on a project for the jam with one friend. We're coding our project in Java with eclipse and LibGDX within it. We are creating all of the art ourselves, and we haven't chosen our music source yet (it may be original content). We're looking to make a roguelike adventure game about a planet-hopping traveler.

(5 edits)

LibGDX Jam Project - Star Dust

Fire Gypsy and UnleashurGeek

Our project idea is to create a rogue-like adventure game in which the main character is alone on a ship lost in the far reaches of the universe. The player travels between a number of procedurally-generated planets, space stations, asteroid fields, etc. collecting different supplies that they find. The player uses a variety of weapons to fight off enemies that they encounter along the way and every weapon is unique and also procedurally-generated and can be upgraded and combined with other weapons and parts to increase its stats. As the player travels they will gain experience and level up and gain enhancements in the form of some sort of stat system. The enemies will have varying difficulty and will become more difficult as the game progresses. We hope to add some sort of narrative to work its way out as the player progresses through the game with bosses, inhabited cities (maybe), and market places or space stations with NPCs.

The current idea for the story is the player is the last survivor on a starship that was shot across the universe by some mysterious force, and he or she must travel around the nearby star system to find out how to get back or find a way to get along here.

Follow our #libGDXjam progress on twitter at https://twitter.com/FireGypsy1

Check our GitHub at: https://github.com/Cryptix-Dev/Star-Dust