I really wanna like this game. It looks so cool, the story seems like it has potential, the art, music, and voice acting is wonderful! But the gameplay... It needs some work. The ball gets stuck easily, bouncing endlessly back forth, or it reacts weirdly and even when i hit it, it ricochets and I lose health anyways. The broken blocks spawn in the wrong spaces. The colliders are not aligned properly. It is hard to tell the depth of the ball, leading to me thinking I am gonna hit it and not. It sucks even more because I feel like this could of easily been a really good game but I just cannot get into it because something that feels unfair keeps happening. I wish you guys the best with your game but I didn't even get through the first full level...
Firegrython06
Creator of
Recent community posts
I absolutely loved this game! Was kinda sad it was so short. The lens mechanic was really cool and definitely has a lot of room for expansion. The world is super cute and was a joy to play through. The fact that things you couldn't see were still there was a little jarring but not too bad. I like the thought put into why the main character can do stuff while no one else can! They themselves are black and white so removing colors would have no effect! Very simple, very cute, very enjoyable, definitely one of the better ones despite its short length.
Definitely feels like a game I would find on something like Cool Math. And at least for me that is a huge compliment! Very cute and the mechanics gave me some trouble at first but were very enjoyable to master! Could definitely see myself trying to speedrun this it is so satisfying to gain a bunch of momentum! Also the art is adorable and the puzzles were well made. Really solid game all around.
I thought this game had a really cool art style! It is really well polished for how much time you had, especially with the circumstances you guys were in. Really glad this team was able to pull through with something cool. Couldn't beat the game cause the spider guys were just homing in on me ): but loved everything else about it especially the way you ended up reusing everything for a completely different idea!
Big fan of "Papers, Please" and the furry twist was very appreciated. I love the crab boss and especially the silly music that played in his office. Really liked the art style and little details. I was cheering for the protogen to finally get in. The unfinished stuff was pretty jarring but I understand that sometimes things just don't work out like you want them.
It's not exactly finished but me and my friends worked really hard on it! Real proud of what we accomplished! https://itch.io/jam/brackeys-12/rate/297380
sorry for responding so late, the "hidden" boss was meant to be the second boss you faced but I never finished it. If you really want to find it, beat the first boss, then go to the bottom left and follow the path. When you reach the castle, go to the gate and press "space". As for the suggestion of adding npcs, I was planning on making the buildings near the start to be interactive, where each would sell different upgrades. Thanks for the detailed feedback!