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Luke I. Wilson

27
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A member registered Jun 16, 2017 · View creator page →

Creator of

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Thanks! I’m glad you enjoyed it

Pretty cool game!

Awesome game!

The reason you don’t do this on Windows, is because Windows uses the extension .exe which signifies that if you double click it, you expect it to run. While on Linux, there is no standard filename extension for programs, so you tell your filesystem which files should be runnable with chmod +x filename. Hope that makes sense.

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Your computer might not see the game as executable or “runnable”. This is the fault of the game distributor. Open a terminal and go to the folder your game’s executable is in. You can do ls to check if it is there. It might have an extension like .x86_64. Run the following command, replacing NAME with the game’s executable filename:

chmod +x NAME

Chmod is a program that changes the file permissions. +x is an arguments to chmod, which says “make this an executable program”, and finaly NAME should be the name of whatever file you want to make executable. You should then try running the game from your terminal:

./NAME

Let me know if it works!

Thanks, glad you enjoyed it! We had a ton of fun making it

Sweet game!

Scrolled through about 50 assets, all “that’s neat, if I cared to use them.” But this, it’s so colorful and fun that regardless of what I thought I wanted to do in the first place, I know I want to make a game with these! Thanks for making a free asset pack. I’ll make a free game. :)

Thanks I’ll try it as soon as I can, which y be Monday

Hey, if it fails I’ll let you know what doesn’t work! But I just really want to see if it would work. I don’t know how well Unity works for Linux without configuration. I would much appreciate a build :)

I completely understand working alone, it can feel like taking shots in the dark. I basically go to my friends and show them the game and go “huh, huh? you like?”

I’m not able to play your game because I use Linux, and almost every Unity game I’ve tried has a black screen when trying to play. Yours, I was able to start the game, but I could only see the fists, the rest was black. If you could make a Linux build, that would be cool. Otherwise, I understand.

Hey, this is pretty badass!

Same here, I'd love to work on a retro FPS game with either of you. I have a few incomplete projects on my page, but I'm only willing to use Godot or write one from scratch (Linux user)

I really like the polygonal transitions, super unique!

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Okay I'll do that, thanks

Update: store page has been updated

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https://asmoaesl.itch.io/vrmnnvzn


Hi all. VRMN NVZN is my first game. I wanted to design a 2D shootem up with those cool black and white pixel art graphics. Originally I was going to make it paid, like $3 or $5 when it was finished. I was so adamant about making it public only  when it was finished that I’ve now had this in the trunk for about a year. Sadly I haven’t had motivation to complete the game but my friend really encouraged me to post it as is. A lot of people say they really like this game

Anyways, the game is simple:

You fly vertically through these caves infested with what are called vermins, shooting them with your space ship. By the third level you will have encountered 3 or 4 unique enemies, lasers and other entities, and the rarer system of powerups 

If you like this game, let me know, because I think it would motivate me.

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Hey all, I love 7dfps, I've got some experience programming video games. I'm pretty skilled in low level programming languages like Zig, C, Rust, and higher level languages like C#. I'd really love to work on a game from scratch or anything with C!

My GitHub and portfolio: https://github.com/codemessiah/

Contact me via Discord: Code Messiah#7637

Only experienced people / those interested in making a game from scratch please!

Sorry. That's because my username has changed since then, my new (and unchanging) is george ohwell#9231

Oh, same to you. Godot Engine. I know you made your game with it as well. I think your shadows are awesome, but I just don't know how you'd go about it with Godot.

Hey, Ben. I wanted to talk to you about the shadows in your game. I'm wanting to do a checkerboard pattern for my game's shadows as well, and I just don't know how to go about it. Could you explain it here, or message me on Discord about it? social cues#6703 I would appreciate it.

Excellent work,
Luke

I really wish I still had the code, because I was planning on several great things for Packet Racket, since it was first being developed:

  • Powerups like fast ball, or flaming ball, maybe a ball you actually have to dodge, or making your paddle twice as wide
  • Online games (hence why it was named Packet Racket)
  • Customizable colors
  • Fullscreen
  • and much more.

I'm really sorry I stopped working on the game. It was primarily because I was new to Godot. I'm working on some more really interesting games that will all be available again on all platforms, and some games for free. They will be published on this account I'm replying from. I'm working on a futuristic pixel art space combat simulator (look for Star Raid) and "The Turing Machine" which is a game which visualizes how computers work and how anything can be computed with eight simple instructions.

Thanks!

Aww, you're welcome :')

GameMaker

Rust is a wonderful systems programming language. I'm going to use it entirely to do this jam :)

C# and Java have nearly the same performance profile. It may be efficient if you were to use Java for multi-OS production (and easy to use OpenGL bindings). C# can be multi-OS with Mono, but as it'd probably not hurt you any more to use Java, that's what I'd suggest.

I studied programming language performances a while back. Java uses a lot of ram, but it's CPU performance is about 5x faster than Python, and just about 2x slower than C.