Was about to say. All of them are broken.
Fizel
Recent community posts
I already found a problem. After selecting Val's gender, it just really wants them to be non-binary, as I got errors from both male and female. Here's the errors from male Val.
Error: cannot find a closing tag for macro <<nobr>>
<<nobr>>…
Error: <<set>>: bad evaluation: Invalid or unexpected token
<<set $vTheyll to "She'll>> <<set $vplural to true>> <<set $vs to "s">> <<set $ves to "es">> <<set $vhave to "has">> <<set $vwere to "was">> <<set $vwerent to "wasn't">> <<set $vhavent to "hasn't">> <<set $vdont to "doesn't">> <<set $vare to "is">> Val, //'short for nothing, no last name'// Val, was the first face you remember seeing when you found your way to the surface. $vTheir chipper tune and willingness to roll with even the strangest punches was a perfect combination for your confused and delirious mind, and $vthey managed to contain you indoors until you stopped speaking in tongues. //Better me than the Blessed Guard//, $vthey said, though you didn't know what a blessing or a guard was until at least day three. <</nobr>>
I happened to check itch on my phone right as I got home from errands. I have never put things away faster than to get to play this now!
Update: I have found errors. During the clothes scene. Only the blue suit wasn't throwing a wall of errors.
It's a comfortable outfit.
In addition, you wear a
Error: cannot execute macro <<cycle>>: unable to parse macro argument ""plaid neck bow>> ": unterminated double quoted string
<<cycle "$neckaccessory" autoselect>>\ <<option "$soulcolor necktie">> <<option "plaid necktie">> <<option "black necktie">> <<option "striped necktie">> <<option "silk necktie">> <<option "$soulcolor neck bow">> <<option "plaid neck bow>> <<option "black neck bow">> <<option "striped neck bow">> <<option "silk neck bow">> <<option "heart-shaped locket">> <</cycle>></span> around your neck. You <span id="cycle"><<cycle "$gloves1" autoselect>>\ <<option "do not wear gloves">>
Error: child tag <<option>> was found outside of a call to its parent macros <<cycle>>, <<listbox>>
<<option "wear black gloves">> Error: child tag <> was found outside of a call to its parent macro <<cycle>> <</cycle>> And all the other glove options as well. It was just already massive enough.
After him saying it was his natural colour, it is thus the only correct option. I did have spotted for a little while cause I absolutely love spotted cows cause they're what I grew up with.
Also I like Greek myths. What's so funny is like 95% of minotaur depictions, even the ones based solely off the myth, always have brown or black fur despite the fact that the myth specifically says that the father bull was indeed white.
It's like the opposite of the biblically accurate angel meme. Yes some angels looks like that, but not all. Asterion having white fur is myth accurate and I will never not be a tiny bit amused by that.
I was just playing the new update and had a question. I meant to ask earlier but forgot. There's an option in chapter... 4 I think. When the burner and sweeper interact before the book is burned. There's a romance option that says something like, the MC feeling jealous when the burner saves the sweeper from falling (the other is MC feeling proud of their burner). Is it a burner or sweeper romance option? I could never figure out which.
Also a major point that I like to add. I have a medical issue in my hand that makes it very twitchy and shaky sometimes. I sometimes click on things by accident so many times a day. I don't want to have to restart from the very beginning if I accidently click something or even just make a choice I end up hating. I just started playing this a bit ago and had to restart about 7 times already because of it.
Honestly it's just clicking the right note fast. You have to click the correct first note before the second one pops up whatsoever. Then click the correct one there. If the secondary one shows up before you click the first one, you missed the window to do so and it's missed and/or incorrect. Don't let the second note appear after the first without clicking the corresponding correct note to the first that appeared.
Helpful tip if using keyboard and mouse, move off the notes between clicking. I ended up messing one try up by a single note cause it thought I was still on the top row note instead of the second row note.
OMG I figured out the battle mechanic!!! I tried what others said and I either did okay enough to pass through or failed so bad Tori yeeted me through the mirror. But clicking the first note BEFORE the second one would appear got me a flawless. You DO have to hit both notes, you just have to make sure you hit the first one before the second shows up.
Bug found. The prince Nikon heart interactions are flipped. Choosing one gives the opposite reaction. The look away has MC smile, while smile has MC look away. These two: You feel your heart speed up. You weren't expecting to get a reaction. You look away quickly ❤️ -- Your heart races and in the face of the unexpected attention you take the chance to give your most charming smile ❤️
2. And we now have dialogue indicators! I'd been thinking about adding them in for a while and then someone brought them up in the Discord and said it'd make it easier for my readers who aren't good at judging tone from text. Which I thought was a really good point, especially since what you and I consider snarky or grumpy might not be the same thing. The symbol key is under the "information" tab. (If I'm missing indicators anywhere, just let me know.)
As someone with the emotional literacy of an actual brick, thank you.
No not yet. I tried a lot of options and still can't find it. I think it has to be a certain few options together near the start (as the first two are from the library scene, sitting on his lap and ignoring him which he ends up beat up). I thought it must be the 'bribe' option but none of them worked.