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Flame Wing Game Store

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A member registered Dec 27, 2023 · View creator page →

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Subject: Apology and Collaboration Opportunity

 

Dear Jackalocked,

 

I hope this email finds you well. I am writing to you today to express my sincere apologies for my previous actions. I regretfully admit that I have copied some of your games, and I understand the impact that this must have had on you. I take full responsibility for my actions and I am truly sorry for any trouble I may have caused. I assure you that it was not my intention to cause any harm or distress.

 

I want to take this opportunity to acknowledge your remarkable talent and creativity. Your games, such as Time Tomias, Kumper, Rubber Bros, and Dragon Dash, have captivated me with their unique features. I admire the time physics in Time Tomias, the NES graphics in Kumper, the Box 2D physics in Rubber Bros, and the simplicity of Dragon Dash. Your vision and execution in creating these games are truly commendable.

 

As a token of my genuine admiration for your work, I would like to propose a collaborative opportunity. I am passionate about your games and I believe that they deserve to reach a wider audience. I am well-versed in software development and I would be thrilled to work with you to create MacOS ports, Linux ports, and Windows ports for your games. I am confident that together, we can expand the accessibility of your games and bring them to new platforms, delighting a larger community of gamers.

 

I fully understand if you may not be open to this proposal given the circumstances, but I hope you can consider my heartfelt apology and the opportunity for potential collaboration. I assure you that I have learned from my mistakes and I am committed to making amends.

 

Thank you for taking the time to read this email. I sincerely hope to have the opportunity to work with you and contribute to the success of your exceptional games.

 

Warm regards,

Flame Wing

What is Quantum Pro?

Quantum Pro is an interpreted programming language made in Xenon that combines the fundamental aspects of text based programming languages with features that exist in Xenon.

What’s NEW in version 2.0b?

 increased performance. (1.7x faster than the latest version)

 functions are now recursive.

 repeat until loop.

 2D list, matrices, and faster array lookup time

 ‘delete’ variable: removes a variable from memory.

 multi-layered loops: loops in loops are now supported.

 color display: keywords are now highlighted. (optional)

 import: most inbuilt functions are now required to be imported, allowing more function names to be used.

 break & void: the ability to stop the current loop and function respectively.

 names such as “b3” are now no longer displayed as number values.

 function parameters no longer have unexpected behaviors.

 removed ‘stop this’ & ‘stop all’

 removed uppercase support, enter-key now insert a new column.

 merged int and doubles into num type.

Syntax

 names must contain legal characters (0-9, a-z, and underline), no spaces, and no numbers as first letters.

 all commands are separated by lines, semi-colons, or braces. Use semicolon “;” to break between two individual commands in a single line. semicolons are required to be added before closing braces if written in the same line!

 don’t call functions inside function parameters, write it as a separate line.

 Use hashtag # to write a comment.

 all variables are global scope.

Variables

Here are some of the supported variable types in Quantum Pro. All assigned variables are global scope, no scoping rules apply.

 Num: any number values.

 String: word values, quoted in single or double quotation marks.

 Boolean: true/false.

create a new variable or modify the existing variable by typing in the following syntax below, variable names may not contain blanks and must contain valid characters (0-9, a-z, and underline)

set <variable name> to <value>

use this command shown below “change <variable name> by <variable value>” to add the new number value to the original variable.

change <variable name> by <value>

this line of command removes the variable from memory.

delete <variable name>

Arraylist

also known as list or arrays; (implementation inspired by the java library) stores a sequence of dynamic typed data into a single variable, please follow the following syntax format to declare an array.

set numlist to [1,2,3,4,5]

set matrices to [[“a”, “b”, “c”], [“d”, “e”, “f”], [“g”, “h”, “i”]]

Operators

 a + b #addition

 a - b #subtraction

 a * b #multiplication

 a / b #division

 a % b #modulus

 a ^ b #exponent

 a == b #equal to

 a != b #not equal to

 a > b #larger than

 a < b #smaller than

 a >= b #larger or equal than

 a <= b #smaller or equal than

 a && b #a and b must be true

 a || b #either a or b is true

Function

Inbuilt functions

These methods are predefined and can mostly be assigned to a variable. depending on the function, some in-built functions don’t return values, therefore must be written independently.

join(<string1>, <input2>)

letter(<num1>, <string2>)

length(<input>)

contain(<input1>, <input2>)

username()

input(<string>)

not(<boolean>)

parse.num(<string>)

parse.str(<num>)

parse.type(<input>)  #returns a string of the variable type

here are some of the inbuilt functions used to modify arraylists. (arrays passed through function parameters need to be reassigned into a new variable in order to modify the referenced array)

#these don’t return values:

<variable name>.add(<element>)

<variable name>.delete(<index>)

<variable name>.set(<index>, <element>)

<variable name>.insert(<index>, <element>)

<variable name>.extend(<arraylist variable>)   #adding all the elements from the referenced array to the current array

#these do return values:

<variable name>.get(<index>)

<variable name>.item(<element>)

Define function

define a function by writing “define <function name>”, then proceed to write input(s) separated by comma(s) or write an empty parenthesis if you do not wish to have any input; followed by an open braces. user defined functions do not return values.

define multiply(input1, input2) {

  set output to input1 * input2

  print(output)

}

To call your function, if it was an inbuilt or imported function, assign the function to a variable, else, write it in an independent line.

multiply(4, -6) #calling a defined function

set x to math.abs(-3.14) #only inbuilt functions can be assigned to variables

Import

As of v2.0.0, all addon functions are moved to import to avoid function name conflict. Use import function to add more inbuilt functions to existing functionality. If a function returns no value, write it independently.

import time #import the entire library of functions related to time

import time.sec #import specific function from the library

set x to math.abs(-20.5689)

#all the portable function/library names

math

math.pi()

math.abs(<num>)

math.floor(<num>)

math.ceil(<num>)

math.sqrt(<num>)

math.sin(<num>)

math.cos(<num>)

math.tan(<num>)

math.asin(<num>)

math.acos(<num>)

math.atan(<num>)

math.ln(<num>)

math.log(<num>)

math.e(<num>)

math.abs(<num>)

math.round(<num>)

math.random(<num1>, <num2>)

time

time.year()

time.month()

time.date()

time.dow() #day of week

time.hr()

time.min()

time.sec()

time.dstt() #day since 2000

time.wait(<num>)

Control Flow

if (boolean) {

write your conditional statement with the following syntax, “if (<boolean1>) {”, the conditions inside can be variables.

if ((103 != 90) && (“hello” != 2)) {

  set retval to 500

}

set x to false

if (not(x)) {

  set retval to x

}

else if (boolean) {

the conditional header will be evaluated if the previous conditionals were evaluated false. write else if statement with the following syntax,:

if (x == “+”) {

  set ans to 1

} else if (x == “/”) {

  set ans to 4; }

else {

the following code block will be executed if the previous conditionals were false. the header will execute if the previous conditionals were evaluated false. write the else statement with the following syntax, “else {”.

if (3.0 == 4.5) {

  set ans to 1

} else {

  set ans to 4

}

repeat (num) {

write the repeat loop to repeat number of times to execute code block within the two braces range.

set x to 0

repeat(1000) {

  change x by 1

}

repeat until (boolean) {

write the repeat until loop to repeat executing the code block within the two braces range until the loop condition is true.

set x to 8

repeat until (x >= 50) {

  change x by 3

}

break

break out of the most inner layer loop.

set i to 0

repeat(97) {

  if (i > 65) {

    break;

  }

  change i by 1

}

void

end/break the current stack (function call). similar to the concept of “return” statement but with no return value.

define return_until(a) {

  if (a < 35) {

    return_until(a+1)

  }

  else {

    void

}}

Print

This command allows you to display the output a new line to the console. Write your own print statement with the syntax of the following example.

set x to “hello Xenon!”

print(x)

Common Q&A:

I typed ____, it keeps showing other letters!

Try typing the wrong letter it displayed to you, press the left arrow key to backspace it, then type the correct letter. Although the best solution would be to export it, go to Turbowarp to import the code, then work from there instead to avoid typing bugs.

How do I share, save, or report a bug?

Go to settings in the Quantum Pro project, press the “Export code” button and copy the code shown in the list. Then, paste it down below in the discussion board.

Mario Maker Pro community · Created a new topic Level Codes

independant level codes are stored here

Mario Maker Pro FanGame World Codes : Flame Wing : Free Download, Borrow, and Streaming : Internet Archive

ALL World Codes are stored here 👇👇

Mobile Friendly

Portal 2D community · Created a new topic Save Codes

Add Your Save codes here

Mario Maker Pro community · Created a new topic World Codes

This is where the World Codes are places

Post Save States here

WebWindows11 community · Created a new topic Feedback

Send some feedback for me to improve the simulation

Post world save states here

This is where level codes are shared

You guys send me some ideas for updates I should consider

This is where we upload save files for 3D Terrain Generator

Thanks for the Complement

THis is the first ever Bubble Bobble Maker and it is available everywhere - macOS, Linux and Windows