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Flare
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Hello everyone, I am a programmer dedicated into making a game drawing inspiration from an old flash game called "Inuyasha Demon Tournament."
This game was tremendously popular when it was a flash game. However, it no longer exists, and there are no similar games available. My goal is to revitalize this concept into a modern version.
This is a long term project. Looking for serious dedicated people who want to make game developing a full time thing.
I have already put a lot of time and effort into this project. A playable prototype is almost out. My current goal is to have a trailer and a steam page.
Currently I am looking for artists to draw the characters. The style of art is 2D. It can be discussed.
Feel free to add me to talk about this project or any questions you may have.
Here are some quick details that might be important for you to know:
- Game is designed in Unity and saved on github.
- Can communicate via discord (my discord is Flare3068).
- Progress is planned out in the app "notion."
- Game is Unpaid, Revshare.
Hello everyone, I'm currently developing a game on my own. I'm drawing inspiration from an old flash game called "Inuyasha Demon Tournament."
This game was tremendously popular when it was a flash game. However, it no longer exists, and there are no similar games available. My goal is to revitalize this concept into a modern version.
As of now the game is still a work in progress.
Currently I am looking for another programmer to help implement the following mechanics
(saving/loading preset cards)
(when card is clicked, activate an effect)
(how to organize code better)
Here are some quick details that might be important for you to know:
- Game is designed in Unity, task manager: notion. project managing: github.
- English speaking. Can communicate via discord (my discord is Flare3068).
- Any time zone is ok.
- Game is Unpaid, Revshare, meaning if the game is successful and it makes money, we share it equally.
Here is the Game Design Document:
Game Overview
Both players choose 3 cards to battle each other with each turn. a player loses when their hp reaches 0.
Gameplay Mechanics
- cards activate effects
- characters move based on cards
Story and Setting
Unique beings that have died are chosen from worlds across the galaxy.
They are made to fight and the winner gets their wish granted.
each unique being has its own story.
Level Design
the terrain for each fight is chosen at random.
story mode: players can vs AI to complete each characters story. Each successful playthrough unlocks the next character.
User Interface
title screen → game modes → character selection → Battle
exit button, options button, card selection
Art and Audio
theme: clean modern UI, visuals, fantasy,
art style: 3d anime styled models, sprite animations are 2D.
audio:
- magical fantasy ambience
- clean UI sounds
- battle music based on background theme.
Technical Requirements
Mobile
Marketing and Monetization
- character skins
- card skins
Conclusion
a fun stylized card game.
Hi everyone, I am currently making a game (solo dev for now) taking inspiration from an old flash game called "Inuyasha demon tournament."
My idea is that this game was hugely popular when it was a flash game, however the game now doesn't exist nor is there any other game like it out there. I want to take this concept and turn it into something modernized.
As the work progresses, I will add on more people.
Feel free to add me to talk about this project or any questions you may have!
Here are some quick details that might be important for you to know:
- Game is designed in Unity.
- English speaking. Can communicate via discord (my discord is Flare3068).
- Any time zone is ok.
- Progress is planned out in the app "notion."
- You will be drawing models with 10 animations each.
- Game is Unpaid, Revshare, meaning if the game is successful and it makes money, we share it equally.
here is a quick rundown of what the game would be like.
Game Overview
Both players choose 3 cards to battle each other with each turn. a player loses when their hp reaches 0.
Gameplay Mechanics
- cards activate effects
- characters move based on cards
Story and Setting
Unique beings that have died are chosen from worlds across the galaxy.
They are made to fight and the winner gets their wish granted.
each unique being has its own story.
Level Design
the terrain for each fight is chosen at random.
story mode: players can vs AI to complete each characters story. Each successful playthrough unlocks the next character.
VS mode: players vs other players. Players each have 2 lives (able to lose 2 times against opponents). Players pick their character, and fight other players.
Arena mode: players fight against multiple players. Each time you win you can choose a card to add to your pool of cards. Endless amount of wins. Each player is matched against another player with the same amount of wins. At the end of the week, the winner can ask for a wish. Arena ranking is displayed on a board accessible to all players.
User Interface
title screen → game modes → character selection → fight
exit button, options button, card selection
Art and Audio
theme: clean modern UI, visuals, fantasy,
art style: 3d anime styled models, sprite animations are 2D.
audio:
- magical fantasy ambience
- clean UI sounds
- battle music based on background theme.
Technical Requirements
PC
Steam
Marketing and Monetization
- character skins
- card skins
Conclusion
a fun stylized card game.
Edit: just to clarify I have already put together quite a bit of stuff in Unity.
Hi everyone, I am currently making a game (solo dev for now) taking inspiration from an old flash game called "Inuyasha demon tournament."
My idea is that this game was hugely popular when it was a flash game, however the game now doesn't exist nor is there any other game like it out there. I want to take this concept and turn it into something modernized.
As the work progresses, I will add on more people.
Feel free to add me to talk about this project or any questions you may have!
Here are some quick details that might be important for you to know:
- Game is designed in Unity.
- English speaking. Can communicate via discord (my discord is Flare3068).
- Any time zone is ok.
- Progress is planned out in the app "notion."
- You will be drawing models with 10 animations each.
- Game is Unpaid, Revshare, meaning if the game is successful and it makes money, we share it equally.
here is a quick rundown of what the game would be like.
Game Overview
Both players choose 3 cards to battle each other with each turn. a player loses when their hp reaches 0.
Gameplay Mechanics
- cards activate effects
- characters move based on cards
Story and Setting
Unique beings that have died are chosen from worlds across the galaxy.
They are made to fight and the winner gets their wish granted.
each unique being has its own story.
Level Design
the terrain for each fight is chosen at random.
story mode: players can vs AI to complete each characters story. Each successful playthrough unlocks the next character.
VS mode: players vs other players. Players each have 2 lives (able to lose 2 times against opponents). Players pick their character, and fight other players.
Arena mode: players fight against multiple players. Each time you win you can choose a card to add to your pool of cards. Endless amount of wins. Each player is matched against another player with the same amount of wins. At the end of the week, the winner can ask for a wish. Arena ranking is displayed on a board accessible to all players.
User Interface
title screen → game modes → character selection → fight
exit button, options button, card selection
Art and Audio
theme: clean modern UI, visuals, fantasy,
art style: 3d anime styled models, sprite animations are 2D.
audio:
- magical fantasy ambience
- clean UI sounds
- battle music based on background theme.
Technical Requirements
PC
Steam
Marketing and Monetization
- character skins
- card skins
Conclusion
a fun stylized card game.
Edit: just to clarify I have already put together quite a bit of stuff in Unity.