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Flimsy

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A member registered Jun 02, 2023 · View creator page →

Creator of

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It should be compatible. Does the option to load the game not appear enabled?

If it doesn't appear, then it's really messy. The save data is stored in the registry at "Software\Flimsy\Hana Exposure! A Blooming Flower~". If it isn't there, then it might've somehow been deleted or could be lost elsewhere in your registry.

It's not completely out of the question, but I probably will not. I would love to, and I do have plenty of ideas for new locations, clothing, situations, etc. Unfortunately, the game simply performed too poorly to justify the amount of time and resources needed to make such an expansion.

1.6? I unfortunately don't have a time machine to know what would be in a potential future v1.6 update, and because of it, whether it would be possible to make a save from that future build compatible with the current v1.55 build. I do hope that future update was a banger, traveler!

Any save from an update prior to v1.0 is incompatible with the current builds, as it would simply break the game.

The duck events have now been properly implemented in the memory system in v1.55!

Glad you are enjoying it!

It's working as intended, as The Crater is meant to be a one-off thing and only accessible once per level, but in the next small patch I will be making The Crater accessible during the post-game so you can repeat the activity through the town.

To see the previous duck events, you would need to see them through the memory system. The duck event line hasn't been properly implemented into the memory system yet, but you can see the duck events when replaying the Crater activity as a whole. Just make sure you downloaded the v1.51 hotfix as there was a bug with the Crater memories in v1.5.

No. Even as a stripped-down demo, I don't think it's possible to make it run on a browser. The game is too heavy.

June/July.

Really sorry on the delays, but the good news is that the expansion is done on my part. Right now, we are all playing the waiting game for the remaining necessary artwork, which is unfortunately a bit out of my hands, and has slowed down a bit due to technical issues and availability on the artist's side.

The other good news is that as the expansion has been delayed a bit, I have been adding additional content to it that makes further use of the new assets and backstage mechanics made for the expansion. Some additional unplanned content was added during May, and I have implemented more during June as well, and I will continue on adding content until the remaining artwork is finished.

I would rather the expansion be out already, but these delays haven't been for nothing, as they are resulting in an even bigger expansion!

Thank you for the patience and support!

Glad you enjoyed it!

There is a gallery system, which I named the memory system. It's available through the in-game menu. 

There also is a settings menu. Or was there a particular setting you were looking for?

Both are accessible through the in-game menu which is opened by pressing either the "X" or "0" keys.

Adding saving everywhere will likely not be added, as it can cause some various issues. But the other two things you mentioned are already there. Now go on, buy the game 7 times!

That's the idea.

Should complete development during this spring season.

Thank you for playing! Glad to hear you enjoyed it.

There is an expansion in the works, and it's closer than you think!

Currently working on a free expansion. It's not a part 2 in the sense that it will not continue the story, but it will instead add plenty of content throughout the game. Look forward to more exposure content!

This. Thank you!
I had gotten a few reports about this one, but none were specific enough to be able to properly find the issue, and so I had been hunting and searching for this bug in all of the wrong places. The detail about it happening when the dude gets flustered finally allowed me to properly pin-point the bug.

The bug is now fixed. The updated build (v1.06) should be up in a few hours.

I'm happy to hear you have enjoyed it so far, and I hope tomorrow you'll enjoy the full version even more! Thank you for having followed the development!

There was one more issue with Steam for which I had to push the release date back over there, and so I also delayed it here as well for the sake of having a simultaneous release with Steam. The issues with Steam have been solved, and so there shouldn't be any other issues with the release over there.