Dude holy sht that was hard. Great game though. Would've been nice to have a compass to know if I missed objects anywhere on the map
flodogs
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Beautiful game from the start. So simple but so aesthetic and pleasing. One of my favorite idles I've played.
I also had the bug of maxing out all upgrades but not getting the achievement.
And I also had the bug where they stopped spawning. For me, to cause this bug I had to click "Buy Max" on the spawnrate upgrade when it was already maxed. Clicking all the other "Buy Max" buttons did nothing (even UI), but clicking the spawnrate's "Buy Max" showed the button being pressed, and the pixels stopped spawning.
Pretty cool idea. I could see it having a prestige system somehow (get all muscles to X level and then you get to "evolve" into a better physique, and start from scratch but with faster progress for the same exercises). Also looks like there's no point in doing situps in terms of unlocking other exercises
Cool game!
Some odd behavior on the silver upgrades (like "increase B for every A bought"), sometimes buying it will make the total coins/sec go down, not up.
Would also be nice to have certain things more explicit
- amount of time per temporal buff (and time remaining in the active buff),
- more specific upgrade / boost specs instead of just e.g. "increase building B production" (and sometimes it does say e.g. 1% but then the outcome seems to be way more than 1%, or sometimes it'd be a negative outcome as mentioned above, so the calculation isn't clear)
- if an upgrade isn't available yet, an explanation of why (e.g. need X number of houses first)
- also side note, sometimes the upgrade description seemed off, e.g. talking about mines/sanctuaries when there are no "mines" or "sanctuaries" in the game, but clicking the upgrade still has a positive effect on the coins/sec
But yeah cool game. Played through till I had > 100 town halls.