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Jaden

14
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A member registered May 22, 2017 · View creator page →

Creator of

Recent community posts

LOBBER community · Created a new topic Bug Reports

Hey! Thank you for taking the time to check out LOBBER! If you encounter any bugs while playing, you can report them here. If you can please tell us the specs of the machine you're playing on (CPU/GPU/RAM/OS/Screen resolution) and any steps to replicate the bug, if possible or necessary.

intellivision amico port when

10/10 made me turn into a pyramid

gud

I am going to egg your car

(1 edit)

i'm bannig u from psn

F U N N Y

10/10 made me cry piss and shit at the same time

Great game! It's fun and I like the aesthetic. One change I'd suggest given how the game feels right now is to add more tanks but have everything die in one hit. I feel like with the excessive amount of power the tank has, it'd feel much more satisfying to take something out in one hit (as imo it feels a bit redundant to hit the same tank three times), but you can add more tanks to increase the pressure to balance it out. Additionally (this is a minor nitpick but) I'd like an option to turn off the chromatic aberration, as I'm never usually a fan of it in anything. Otherwise it's great!

The art and audio is great but I'm not crazy about the game itself. As another person said, the score is very forgiving, and I understand that the jump is supposed to be less useful when the snowball is larger, but it becomes useless very quick. I felt like the jump button didn't do anything most of the time I pressed it. Additionally I'm not a fan of the aspect ratio, I don't know if this is what you were going for but it's a bit difficult when you can't see many of the obstacles in front of you due to the assets not having much screen space with how the game is laid out and the speed of the snowball at times.

Again, the game presentation wise looks great, but I feel a couple extra hours of work could turn this into a more serviceable game. A few extra hours is something everyone could use in a jam though, I suppose, so for what's on offer here it's good. I'd recommend tweaking the gameplay a bit post-jam though.

Noted, a lot of our friends said the same. We're likely going to patch the game post jam so we'll keep this in mind!

I'm flattered by your confidence in our concept! We're already likely going to add more levels post-jam and it's nice to see people interested in a more fleshed out game, but I personally won't promise much more past more levels. We might flesh it out more, but we're not sure. Regardless, I'll take your feedback into consideration if we end up doing more with this. Thank you!

Thank you!

Thank you, we feel the same way! We spent a lot of time working on cool mechanics to implement bit didn't dedicate a lot of time to making levels sadly. If we had a few more hours our levels and structure likely would have been a lot better, and we're likely going to update this after the jam with more levels to make it feel more complete.

I can't seem to control the last enemy guarding the door on the first floor?