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FlooK

15
Posts
5
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1
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A member registered Dec 11, 2020 · View creator page →

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Love the 3d Models and general art/story for this game! Very fleshed out for just over a week of dev! I like the tutorialization aspect of unlocking new characters over time :) 

Love the artstyle! Very cool pallete, I especially liked the nuclear POWER bomb enemies!

Love how you can upload your own songs! I uploaded the Berserk OST and it worked very well! :) 

Great visuals, love the local warp shader when entering a circle. I don't play a ton of rhythm games, but for me personally, I don't really like the BPM changes, short circuits my brain! Especially when they come fast.

Definitely got the bones for something cool though! I just wish I could get to the flow state a bit faster! haha

Banger soundtrack and cohesive artstyle! IMO it might be slightly too challenging timing wise for gamejam game, but still fun regardless (balance is hardddddd in a few days haha). But I'm a huge parry fiend so I had fun regardless!

This is straight out of coolmathgames! Super cohesive game :) 

(1 edit)

Trailer Here!  

I think you're missing the .pck file from the Godot export. At least if I understand how to run Godot games correctly. AFAIK, you should have a .pck and a .exe

Very polished assets! And an interesting idea with fun pacing.

Fun game! Had pretty good balance to it, took me a bit to figure out that the cops would slow down the escaper as he KO'd them.

Fantastic assets and great idea! It might be the web version, but the turn radius seemed super slow that I couldn't get around some corners.

With a bit of polishing and some more mechanics, this could totally be a full fledged game. Great work!

I had a great jam putting this together! Excited to check out the other GMTK games.

Fun idea! I think it needs a bit more development on the mechanics front; based on my short time it seems that the lights were much more useful than the games that you can play (music etc).

I like the visual effect once your anxiety approaches max, and the sound effects definitely gave me a good jump when the monster got me!

Fun, goofy little game! I liked the transition at the end when jumping off the (obviously) flat earth.

One little improvement I'd recommend is tilting the camera up just a bit so you can see where you're going a bit better.

Fun little game here! Had a decent amount of progression and a good feeling of power progression as you collected power ups.

Some improvements that I would recommend: 

  • The walking sound is a bit too loud/grating. Recommend quieting it down a bit and making it a bit lower frequency
  • Some of the sounds (like the boss's lightning attack) were very loud compared to others
  • Some sort of pathing for enemies so they don't get stuck in walls

Overall, I really liked the following:

  • Attack sounds overall were really nice, along with most of the enemy hit sounds
  • Animations were fun to watch!
  • Enemy AI was pretty fun, had a decent amount of variety when you were actually fighting them